Staredit Network > Starcraft I Database > File: The Saddest Map on SC

Sunken Treasure
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The Saddest Map on SC
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Filename: The Saddest Map On SCV1.4.scx
Filesize: 388.98KB

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File Information
General
Uploaded on:Jul 26 2010, 8:50 pm
Uploaded by:Leeroy_Jenkins
Author:Not Given.
Downloads:584

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Viewers -V1.4- 390 kB
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Created by Leeroy_Jenkins
Computer (Protoss)
Force 3
Force 4

Map-Statistics
Units:206
Triggers:26
Locations:68
Strings:131
File Description
http://www.staredit.net/topic/11881/0/

updated 8/29/2013: wav compression, 390kb map

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Comments
UndeadStar wrote on May 29 2022, 9:12 am:
I thought it was "The Saddest Map On SCV", and was wondering "where IS the SCV?"
Also, should end in victory, because it's "their" defeat, especially the ones falling on the right that could have easily grabbed a ledge

RibidoSphinx wrote on Oct 25 2015, 3:17 am:
I remember watching this. It was good.

iCCup.xboi209 wrote on Nov 3 2013, 8:35 pm:
I remember making v1.4, it was legendary when i compressed the sound :D

-BW-Map_God wrote on Dec 24 2011, 9:22 pm:
This runs about 4 minutes, some parts are well done but I found it to be kinda lame. Good music at least.

Pr0nogo wrote on Jul 18 2011, 4:01 pm:
I'll do voices and PM you the voiced version.

Kusari wrote on May 24 2011, 1:01 am:
i guess i'm an evil man, i ended ROFLMAO with the police.
5 stars and a hollywood square.

Phobic wrote on Aug 25 2010, 10:58 am:
lol this makes me want to make a movie map for my next project

payne wrote on Jul 30 2010, 10:39 pm:
Lulz'd !

RIVE wrote on Jul 28 2010, 5:03 am:
This map deserves poor voice-overs, and an Oscar!

Tempz wrote on Jul 28 2010, 4:51 am:
Very sad map ;(

[07:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
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