Staredit Network > Forums > SC1 Terrain > Topic: TERRAIN BLENDING CHALLENGE: Deadline April 1
TERRAIN BLENDING CHALLENGE: Deadline April 1
Feb 13 2010, 11:43 pm
By: Aristocrat
Pages: < 1 2 3 46 >
 

Feb 16 2010, 8:42 am Gigins Post #21



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:17 pm by Gigins.



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Feb 16 2010, 7:40 pm Super Duper Post #22



/stol'd from broodwarmaps.net



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Feb 16 2010, 9:14 pm samsizzle Post #23



i hate it when, mostly on melee maps, people try to make backwards ramps look like frontal ramps, it looks so stupid. Gigins i really like your stuff though.



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Feb 16 2010, 10:24 pm Gigins Post #24



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:17 pm by Gigins.



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Feb 17 2010, 1:55 am Gigins Post #25



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:17 pm by Gigins.



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Feb 17 2010, 2:01 am stickynote Post #26



[borat]Last two very nice. Attract all the sexy ladies. :bleh: [/borat]



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Feb 17 2010, 2:35 am Aristocrat Post #27



A few of these are really... unsatisfactory, but I do want to say that Heidi Klum's extended ramps were very good, assuming they are walkable.

(That railroad, too O.o)



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Feb 17 2010, 4:01 am Corbo Post #28

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from name:doomedrusher
A few of these are really... unsatisfactory, but I do want to say that Heidi Klum's extended ramps were very good, assuming they are walkable.

(That railroad, too O.o)

They are :P
I'll be posting more stuff later.



fuck you all

Feb 17 2010, 1:33 pm Gigins Post #29



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:18 pm by Gigins.



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Feb 17 2010, 3:17 pm payne Post #30

:payne:

Gigins is just roxing the Desert tileset ;o



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Feb 17 2010, 6:26 pm Gigins Post #31



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:18 pm by Gigins.



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Feb 17 2010, 8:55 pm Corbo Post #32

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Gigins
And I keep roxing!

Sand-high dirt-sand transition.
:O! hax! QQ

Stacked Basilica, ramp included :D

Best I could do anyway :P



fuck you all

Feb 18 2010, 12:24 am Aristocrat Post #33



Quote from Gigins
Quote
-Stacked compounds with correct vison/hit% (2 levels is good)


I was hoping for a compound-compound transition (like what Heidi Klum did with the Basilica), but eh...



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Feb 18 2010, 12:39 am Gigins Post #34



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:18 pm by Gigins.



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Feb 18 2010, 2:08 am Gigins Post #35



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:18 pm by Gigins.



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Feb 18 2010, 2:50 am Aristocrat Post #36



Quote from Gigins
I'll try that. But for now here is bridge-structure transition.

I liked this one better, if only due to the lack of blocky terrain :P.

Quote from Gigins
And for the record. :P

FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-



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Feb 18 2010, 4:38 am Corbo Post #37

ALL PRAISE YOUR SUPREME LORD CORBO

That piece is flawless :omfg:



fuck you all

Feb 18 2010, 11:49 pm Aristocrat Post #38



Heidi Klum, could you upload a .scx with the stacked basilica in it? I'm very interested in how you managed to blend it.

EDIT> Never mind, I figured it out. Thanks!



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Feb 19 2010, 2:48 am Excalibur Post #39

The sword and the faith

Quote from Gigins
I'll try that. But for now here is bridge-structure transition.
Can you design an all around bridge/structure mesh? It'd make for some great towns and such.




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Feb 19 2010, 3:31 am Aristocrat Post #40



The top of the structure must be around sand, thus that would not work very well.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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