Staredit Network > Forums > SC1 Terrain > Topic: TERRAIN BLENDING CHALLENGE: Deadline April 1
TERRAIN BLENDING CHALLENGE: Deadline April 1
Feb 13 2010, 11:43 pm
By: Aristocrat
Pages: < 1 2 3 4 … 6 >
 

Feb 16 2010, 8:42 am Gigins Post #21



deleted

Post has been edited 1 time(s), last time on Mar 8 2010, 6:17 pm by Gigins.



None.

Feb 16 2010, 7:40 pm Super Duper Post #22



/stol'd from broodwarmaps.net



None.

Feb 16 2010, 9:14 pm samsizzle Post #23



i hate it when, mostly on melee maps, people try to make backwards ramps look like frontal ramps, it looks so stupid. Gigins i really like your stuff though.



None.

Feb 16 2010, 10:24 pm Gigins Post #24



deleted

Post has been edited 1 time(s), last time on Mar 8 2010, 6:17 pm by Gigins.



None.

Feb 17 2010, 1:55 am Gigins Post #25



deleted

Post has been edited 1 time(s), last time on Mar 8 2010, 6:17 pm by Gigins.



None.

Feb 17 2010, 2:01 am stickynote Post #26



[borat]Last two very nice. Attract all the sexy ladies. :bleh: [/borat]



None.

Feb 17 2010, 2:35 am Aristocrat Post #27



A few of these are really... unsatisfactory, but I do want to say that Heidi Klum's extended ramps were very good, assuming they are walkable.

(That railroad, too O.o)



None.

Feb 17 2010, 4:01 am Corbo Post #28

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from name:doomedrusher
A few of these are really... unsatisfactory, but I do want to say that Heidi Klum's extended ramps were very good, assuming they are walkable.

(That railroad, too O.o)

They are :P
I'll be posting more stuff later.



fuck you all

Feb 17 2010, 1:33 pm Gigins Post #29



deleted

Post has been edited 1 time(s), last time on Mar 8 2010, 6:18 pm by Gigins.



None.

Feb 17 2010, 3:17 pm payne Post #30

:payne:

Gigins is just roxing the Desert tileset ;o



None.

Feb 17 2010, 6:26 pm Gigins Post #31



deleted

Post has been edited 1 time(s), last time on Mar 8 2010, 6:18 pm by Gigins.



None.

Feb 17 2010, 8:55 pm Corbo Post #32

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Gigins
And I keep roxing!

Sand-high dirt-sand transition.
:O! hax! QQ

Stacked Basilica, ramp included :D

Best I could do anyway :P



fuck you all

Feb 18 2010, 12:24 am Aristocrat Post #33



Quote from Gigins
Quote
-Stacked compounds with correct vison/hit% (2 levels is good)


I was hoping for a compound-compound transition (like what Heidi Klum did with the Basilica), but eh...



None.

Feb 18 2010, 12:39 am Gigins Post #34



deleted

Post has been edited 1 time(s), last time on Mar 8 2010, 6:18 pm by Gigins.



None.

Feb 18 2010, 2:08 am Gigins Post #35



deleted

Post has been edited 1 time(s), last time on Mar 8 2010, 6:18 pm by Gigins.



None.

Feb 18 2010, 2:50 am Aristocrat Post #36



Quote from Gigins
I'll try that. But for now here is bridge-structure transition.

I liked this one better, if only due to the lack of blocky terrain :P.

Quote from Gigins
And for the record. :P

FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-



None.

Feb 18 2010, 4:38 am Corbo Post #37

ALL PRAISE YOUR SUPREME LORD CORBO

That piece is flawless :omfg:



fuck you all

Feb 18 2010, 11:49 pm Aristocrat Post #38



Heidi Klum, could you upload a .scx with the stacked basilica in it? I'm very interested in how you managed to blend it.

EDIT> Never mind, I figured it out. Thanks!



None.

Feb 19 2010, 2:48 am Excalibur Post #39

The sword and the faith

Quote from Gigins
I'll try that. But for now here is bridge-structure transition.
Can you design an all around bridge/structure mesh? It'd make for some great towns and such.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Feb 19 2010, 3:31 am Aristocrat Post #40



The top of the structure must be around sand, thus that would not work very well.



None.

Options
Pages: < 1 2 3 4 … 6 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[12:48 am]
Symmetry -- I added a couple more screenshots :)
[09:35 pm]
Symmetry -- hopefully I can provide an awesome map!
[09:26 pm]
Butch -- sounds effing awesome
[08:56 pm]
Symmetry -- I need some more concrete ideas for episode 3. My idea is that you're an emerging consciousness in a Flat Earth experiment trying to escape the cruel grip of science.
[08:53 pm]
Symmetry -- I promise it's moderately fun :hurr:
[2026-10-18. : 5:37 am]
Ultraviolet -- :lol:
[2026-10-18. : 4:11 am]
l)ark_ssj9kevin -- You got me at Rizzagal
[2026-10-18. : 1:22 am]
Symmetry -- https://staredit.net/topic/18946/ <- Look
[2026-10-17. : 2:31 am]
Symmetry -- ...you know what nevermind we're cool
[2026-10-17. : 2:31 am]
Symmetry -- Dammit Moose I always take the center when it's open D:
Please log in to shout.


Members Online: lifebot, glasswarranty