Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Merging Locations?
Merging Locations?
Feb 9 2010, 3:27 pm
By: newBorn  

Feb 9 2010, 3:27 pm newBorn Post #1



Does anyone know a tool, or perhaps an editor which is capable of merging locations?
Whats my point? I need to put locations in my map that wouldnt be just a square and still have a touch of a normal location, if i were to use stacked locations i would run out of them in seconds (255 limit.)

Perhaps instead of explaining everything i'm just gonna throw a picture which should speak for itself:
http://www.fotosik.pl/pokaz_obrazek/9a55df1c9204b69b.html

Anyone?



None.

Feb 9 2010, 4:29 pm Gigins Post #2



A location has 4 dimensions. No more no less, therefor only square and invert square locations are possible. Sorry. :ermm:



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Feb 9 2010, 5:52 pm Kenoli Post #3



If you use different terrain elevations you can effectively have different/irregular location shapes.



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Feb 9 2010, 6:01 pm JaFF Post #4



Adding to what already has been said, you can cut down the amount of locations used by cycling (centering) them through pre-placed burrowed units. This is not always effective, though; depends on what you want to do.

ADD: We salute the polish mapper! (you are polish, right? :P )



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Feb 9 2010, 7:24 pm Gigins Post #5



Quote from Kenoli
If you use different terrain elevations you can effectively have different/irregular location shapes.
Please explain.



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Feb 9 2010, 7:26 pm ImagoDeo Post #6



You can have a location apply only to High Ground, for example. Then you place it over a section of mixed high ground and low ground: there you have it, an irregularly shaped location... depending on the circumstances, of course.



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Feb 9 2010, 7:31 pm rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

that's how labyrinthos works, if you ever open it up to look at it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 9 2010, 11:18 pm Kenoli Post #8



Or in other words
this = L-shaped location:




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Feb 10 2010, 2:18 am Sacrieur Post #9

Still Napping

That's the way blizzard wanted them to work. So yeah, you can slap a location over the whole thing, and it will only read what enters at certain height values.

High, medium, and low air correspond to what terrain the air unit is over, not whether it is higher or lower in the sky.



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Feb 10 2010, 2:47 am fat_flying_pigs Post #10



Does using elevations on locations every glitch/skip (occasionally)?
I've heard that they do...



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Feb 10 2010, 4:25 am Falkoner Post #11



Quote from fat_flying_pigs
Does using elevations on locations every glitch/skip (occasionally)?
I've heard that they do...

No... They work the same way as a normal location would, just on that terrain :P



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Feb 10 2010, 5:12 am lil-Inferno Post #12

Just here for the pie

Plaster one location over the area and make sure the area you want is a certain terrain elevation (and check off everything except the elevation the terrain is in the location properties). Use this as a reference for knowing what elevation every rectangular/isometric tile is: http://www.staredit.net/wiki/Terrain_Height




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