Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Location to Mouse Map Ideas
Location to Mouse Map Ideas
Jan 31 2010, 2:43 am
By: Cinolt  

Jan 31 2010, 2:43 am Cinolt Post #1



With the help of my latest program I made this map: http://www.staredit.net/files/1892/

Now it's pretty easy for me or anyone else to make a map using the mouse on a 128x128 map, but for only 1 player unfortunately. Still I think there's great potential in this. What map ideas do you guys have that would involve the mouse?

Since it's already 1 player you can pretty much suggest anything that is known such as keypress EUDs, anything involving slope, etc.

Post has been edited 1 time(s), last time on Jan 31 2010, 2:52 am by yoonkwun.



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Jan 31 2010, 2:59 am ImagoDeo Post #2



Uber spellcaster RPG time!



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Jan 31 2010, 3:28 am Cinolt Post #3



What kind of spells did you have in mind?



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Jan 31 2010, 3:34 am ImagoDeo Post #4



Not sure yet, but there will be a range limit, of course. You've already done all the grunt work; the rest is free sailing for me.

Can't thank you enough.

Oh, and you should add a note at the top:
DOES NOT WORK FOR MACS!




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Jan 31 2010, 5:46 am ImagoDeo Post #5



OK, already started my RPG.

It wouldn't be too hard to extend this concept to 256x256, but I don't want to take the time.

Therefore, I will be doing it on the original 128x128.

Single-player RPG; you have a character who's a mage, and it's point-and-press casting. As in, press A to cast Fireball and Fireball is cast wherever your mouse is currently. I'll be using DDS, EUD health detection, etc.

Look for the Production thread in the next few days here. As soon as I have enough terrain for some screenshots, it'll be going up.



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Jan 31 2010, 5:59 am Cinolt Post #6



Good to see at least one other person using it.

I'd start on a map with it if I can get a pretty good and original idea for one, other than just a hero/shooter who shoots with the mouse.



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Jan 31 2010, 8:25 am fat_flying_pigs Post #7



Hrm... a 1 screen (center on location repeatedly) fps would be cool. Could use 7 different color shades, and make it look 3D. Walk with key press detection(WASD). Kinda like doom; Just an idea... It would be very complicated.

Or Galaga, where your ship follows the X coordinate of your mouse.

Thanks for the map, it opens up a lot of possibilities!



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Jan 31 2010, 8:23 pm ImagoDeo Post #8



Quote from fat_flying_pigs
Hrm... a 1 screen (center on location repeatedly) fps would be cool. Could use 7 different color shades, and make it look 3D. Walk with key press detection(WASD). Kinda like doom; Just an idea... It would be very complicated.

Or Galaga, where your ship follows the X coordinate of your mouse.

Thanks for the map, it opens up a lot of possibilities!

No kidding. I can think of at least five different single player maps that could use this, most based off of other video gaming techniques in my experience.



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Jan 31 2010, 10:29 pm killer_sss Post #9



don't suppose there is a way to detect a click that is relatively easy is there? I was kind of thinking along the lines of click if unit is in the location move it to storage then when clicking again you could move it out of storage to the current location. Good job with the triggers and all the hard work :)



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Feb 1 2010, 12:23 am ImagoDeo Post #10



Right- and left-click detection doesn't work currently. Morphling figured out the proper memory conditions, but it doesn't seem to work.

Sorry.



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Apr 9 2010, 6:20 pm ImagoDeo Post #11



Well, I abandoned the RPG concept. Felt like everything I was doing was too cliched. So I started another project where a wraith follows your mouse when you hold one key and he fires wherever your mouse is when you press another key. You have to guide him through a field of asteroids and shoot down aliens. The project is coming along pretty well so far, except for a few problems. First, I can't get my asteroids to move properly once they spawn. I've randomized 16 spawn locations using the built-in location grid, and I randomized the targets that the various spawns correspond with, but some of the asteroids fail to move once they spawn.

Also, the map file is 1,703 KB, mostly due to having over 30,000 triggers. I can't exactly upload it to SEN right now for people to examine my triggers and find out where I went wrong - besides, who's gonna go over 30,000 triggers?

Instead, I'm considering posting the two MacroTriggers files that I created to manufacture these 30,000 triggers and pray that someone can figure out what the problem is from that.

So... yeah...



None.

Apr 9 2010, 10:00 pm lil-Inferno Post #12

Just here for the pie

Upload it to a file hosting site such as Mediafire.




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