Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Protection tools
Protection tools
Jan 30 2010, 4:48 pm
By: Gigins  

Jan 30 2010, 4:48 pm Gigins Post #1



haven't been around since v4, I have no idea whats going on after OSMAP and stuff. Any new cool protection tools around there these days? Well at least minor protection, just so every single noob can't access the map and spread 100000 different copies of it. :crazy:

Also I liked the other functions like nulling comment strings and compression. Educate me! ^^



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Jan 30 2010, 5:00 pm Ultraviolet Post #2

We do a little trolling

Last I checked there's a cool korean unprotector, that also has protection that requires a password to open. Try Falk's site for it.



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Legacy Projects (No guarantee of functionality in modern SC):

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Jan 30 2010, 5:30 pm ClansAreForGays Post #3



Falks site is down




Jan 30 2010, 6:58 pm Ultraviolet Post #4

We do a little trolling

It works for me.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jan 30 2010, 7:08 pm Falkoner Post #5



It's kinda "down", but you just have to hit an extra link to get to pages, and actually download the HTML

Here's a page with most of them, StarCraft Map Cracker is the one I think Nerdy was referring to, but the one on that page is outdated, so if you're interested in it, contact me and I'll send you it, also, you may be interested in Special Protector 3, a recently released protector(check the comments on how to use it), and finally, if you want the best protection and compression available, start nagging Farty to finish TinyMap2, since it has both amazing protection, and the best compression available.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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