Staredit Network > Forums > General StarCraft > Topic: Loop Music
Loop Music
Jan 29 2010, 6:52 pm
By: payne  

Jan 29 2010, 6:52 pm payne Post #1

:payne:

Devourer recently added a "Loop" category in the 'Sounds' part of the DLDB.
I've uploaded the greatest Loops I know of and I'd love to see the community do so too. We all know how hard it is to find good and short looping music.
Do not forget to mention the time lenght. ^^



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:36 am]
Oh_Man -- it can pick the weakest mutalisk off from a stack of mutas - pretty OP
[02:30 am]
Oh_Man -- against zerg: https://youtu.be/PK5WD1EAnpU
[02:22 am]
Oh_Man -- another match here, way more wraiths
[02:04 am]
Oh_Man -- and templars psi storm as arty said is a strong counter to the marine med the bot was going, so the wraith was actually the correct play there
[02:04 am]
Oh_Man -- and the wraith was cloaking and going around sniping templars (which wuld be too hard to perfectly micro in a normal human game and the wraith wuld die or distract u too much trying to micro it vs doing other things)
[02:03 am]
Oh_Man -- they usually require too much micro so it's 'dumb' for a human to use them. but in the hands of the AI they become god tier, ghosts locking down goons and helping get them picked
[02:03 am]
Oh_Man -- artosis also didnt understand a couple of its plays, coz they make no sense for a human, but they did for the AI. The wraith and the ghost for example
[02:01 am]
Oh_Man -- it's issuing orders to each unit individually, so the number sounds more hype than it actually is, it's just an artifact of it not being able to use control groups
[02:01 am]
Oh_Man -- also the 6000 APM is kind of a fake/incorrect number, which is xplained by the AI maker in the comments. it's not using control groups, it doesnt have that functionality
Please log in to shout.


Members Online: Oh_Man, pridesour5, Rawflesh0615