Staredit Network > Forums > General StarCraft > Topic: 2 computers, same house?
2 computers, same house?
Jan 29 2010, 7:17 am
By: LooKe  

Jan 29 2010, 7:17 am LooKe Post #1



So I've been trying to get this working for some time now. I have tried editing the registry to change the port, I've tried changing the port in chaoslauncher, but I still lag when me and him and at least 1 random person on battle.net try and play. I've google searched and haven't really found anything. Any help would be awesome!



None.

Jan 29 2010, 5:36 pm Doodle77 Post #2



Can't be done. :/

If you had two separate internet connections (e.g. steal someone's wifi) that would work, but otherwise you can't do anything about it



None.

Jan 29 2010, 5:38 pm samsizzle Post #3



yeah i had this problem too. I tried everything and the only thing we could do was join games hosted by other people.



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Jan 29 2010, 5:58 pm ShredderIV Post #4



yep. It happens. Another strange thing is that you can't see the chat the other person on your internet connection types. Me and my bro always used to have problems with it because he would get on while i was already on, and I would dc from the game i was in.



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Jan 29 2010, 7:17 pm LooKe Post #5



There has got to be a work around. Ill look a little deeper into it and let you know what I find.



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Jan 29 2010, 9:45 pm dumbducky Post #6



No, there isn't.



tits

Jan 30 2010, 2:55 am ImagoDeo Post #7



Me and my brother are having a similar problem. We can play just fine together if it's just the two of us; but no matter whether I host or someone else hosts, any other player involved causes ENORMOUS lag. As in, so bad that a reaver would take five years to traverse fifteen tiles.



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Jan 30 2010, 5:28 am Jack Post #8

>be faceless void >mfw I have no face

Quote from ImagoDeo
Me and my brother are having a similar problem. We can play just fine together if it's just the two of us; but no matter whether I host or someone else hosts, any other player involved causes ENORMOUS lag. As in, so bad that a reaver would take five years to traverse fifteen tiles.
Reavers already take that long ;o



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 30 2010, 5:36 am Falkoner Post #9



What I've noticed is that the port changing fixes it so that if you both join the same game, you don't lag, but when joining one another's games, you still do.



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[02:36 am]
Oh_Man -- it can pick the weakest mutalisk off from a stack of mutas - pretty OP
[02:30 am]
Oh_Man -- against zerg: https://youtu.be/PK5WD1EAnpU
[02:22 am]
Oh_Man -- another match here, way more wraiths
[02:04 am]
Oh_Man -- and templars psi storm as arty said is a strong counter to the marine med the bot was going, so the wraith was actually the correct play there
[02:04 am]
Oh_Man -- and the wraith was cloaking and going around sniping templars (which wuld be too hard to perfectly micro in a normal human game and the wraith wuld die or distract u too much trying to micro it vs doing other things)
[02:03 am]
Oh_Man -- they usually require too much micro so it's 'dumb' for a human to use them. but in the hands of the AI they become god tier, ghosts locking down goons and helping get them picked
[02:03 am]
Oh_Man -- artosis also didnt understand a couple of its plays, coz they make no sense for a human, but they did for the AI. The wraith and the ghost for example
[02:01 am]
Oh_Man -- it's issuing orders to each unit individually, so the number sounds more hype than it actually is, it's just an artifact of it not being able to use control groups
[02:01 am]
Oh_Man -- also the 6000 APM is kind of a fake/incorrect number, which is xplained by the AI maker in the comments. it's not using control groups, it doesnt have that functionality
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