Staredit Network > Forums > General StarCraft > Topic: 2 computers, same house?
2 computers, same house?
Jan 29 2010, 7:17 am
By: LooKe  

Jan 29 2010, 7:17 am LooKe Post #1



So I've been trying to get this working for some time now. I have tried editing the registry to change the port, I've tried changing the port in chaoslauncher, but I still lag when me and him and at least 1 random person on battle.net try and play. I've google searched and haven't really found anything. Any help would be awesome!



None.

Jan 29 2010, 5:36 pm Doodle77 Post #2



Can't be done. :/

If you had two separate internet connections (e.g. steal someone's wifi) that would work, but otherwise you can't do anything about it



None.

Jan 29 2010, 5:38 pm samsizzle Post #3



yeah i had this problem too. I tried everything and the only thing we could do was join games hosted by other people.



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Jan 29 2010, 5:58 pm ShredderIV Post #4



yep. It happens. Another strange thing is that you can't see the chat the other person on your internet connection types. Me and my bro always used to have problems with it because he would get on while i was already on, and I would dc from the game i was in.



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Jan 29 2010, 7:17 pm LooKe Post #5



There has got to be a work around. Ill look a little deeper into it and let you know what I find.



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Jan 29 2010, 9:45 pm dumbducky Post #6



No, there isn't.



tits

Jan 30 2010, 2:55 am ImagoDeo Post #7



Me and my brother are having a similar problem. We can play just fine together if it's just the two of us; but no matter whether I host or someone else hosts, any other player involved causes ENORMOUS lag. As in, so bad that a reaver would take five years to traverse fifteen tiles.



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Jan 30 2010, 5:28 am Jack Post #8

>be faceless void >mfw I have no face

Quote from ImagoDeo
Me and my brother are having a similar problem. We can play just fine together if it's just the two of us; but no matter whether I host or someone else hosts, any other player involved causes ENORMOUS lag. As in, so bad that a reaver would take five years to traverse fifteen tiles.
Reavers already take that long ;o



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 30 2010, 5:36 am Falkoner Post #9



What I've noticed is that the port changing fixes it so that if you both join the same game, you don't lag, but when joining one another's games, you still do.



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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