Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Automatically giving players an armed silo?
Automatically giving players an armed silo?
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Jan 27 2010, 11:10 pm
By: Lanthanide  

Jan 27 2010, 11:10 pm Lanthanide Post #1



Is there any way to give players free nukes without them having to click and manually build them? In my map players get to control 1 unit at a time, with a random chance that they could end up with a ghost. I would like it so that if they get a ghost, they get a pre-loaded nuclear silo without them having to manually build the nuke themselves. Ideally when they have a ghost, they will gain a silo that is armed, and when they lose the ghost (gets killed and replaced by some other unit) the silo will also go away.

Is there anyway to do this?

I attempted to use a Create nuke trigger with a location centered on the silo, but as expected that didn't work.

While looking into the "nuke here" AI script, I found mentions of this:

"So your other option is to use the Broodwar Terran 2 - Town B AI, which makes the computer build the nukes, so as long as they have enough resources, they will build them. Then you can just run the Nuke Here AI and it should work fine."

So could I create a silo for P8 (my CPU), run that script so that it builds a nuke, and then give the silo to the player (and optionally play the "Nuclear missle ready" wav manually)?



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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