Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Pacifist Zerglings
Pacifist Zerglings
Jan 27 2010, 2:01 am
By: Biophysicist  

Jan 27 2010, 2:01 am Biophysicist Post #1



In my RPG, I decided to make the computer units more aggressive by constantly centering a location on the hero and giving all enemies in the location the Patrol order every eight trigger cycles. It works to an extent: The enemies will chase the hero. However, it is possible to confuse them, making them neither move nor attack for much longer than eight cycles. (I timed it at at least two seconds once before the unit died.) This produces rather lulzy-but-stupid things such as "pacifist Zerglings" and so on for no apparent reason. Any advice?

EDIT: inb4spam about how I won't finish the map



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Jan 27 2010, 2:06 am Kaias Post #2



Hero units will follow you to the ends of the earth.



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Jan 27 2010, 2:08 am Biophysicist Post #3



Quote from Kaias
Hero units will follow you to the ends of the earth.
But I don't want my ling and zlot enemies to have the speed upgrade, and I want enemy spellcasters to cast. ;o



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Jan 27 2010, 3:38 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

slow them down -.-




Jan 27 2010, 3:40 am Biophysicist Post #5



There's dozens of enemies at points. I don't have enough locations or patience to code something that can slow that many units at once.



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Jan 27 2010, 3:44 am stickynote Post #6



Run the AI script strategic suicide mission. The computer will chase you no matter where you are. They don't need to be able to see you.



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Jan 27 2010, 3:44 am Neki Post #7



How about you quickly refresh the enemies commands by giving them to another player and back after like, eight cycles? I don't know if that would do anything, but it's worth a try. :P



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Jan 27 2010, 5:56 am Lanthanide Post #8



I found this on various threads when I searched for how the "nuke here" script works.

There is an AI script called "Clear Previous Combat Data" and the description is "Removes any orders to comptuer units.".

That might be useful for you?



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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