Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: lurker egg un-affected by triggers?
lurker egg un-affected by triggers?
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Jan 27 2010, 1:32 am
By: ClansAreForGays  

Jan 27 2010, 1:32 am ClansAreForGays Post #1



So I want a location to center over my hydras when they start to morph, so I can kill the egg, and heal all the units at said location

Trigger
Players
  • 4
  • 5
  • Conditions
  • Current player commands atleast 1 lurker egg
  • Actions
  • center loaction zheal on lurker egg for current player at location anywhere
  • create 9 devourers at zheal for current player
  • kill all devourers for current player
  • set hit points for all men at location zheal for current player to %100
  • preserve trigger


  • Post has been edited 3 time(s), last time on Jan 27 2010, 2:13 am by Kaias. Reason: Fixed trigger tags




    Jan 27 2010, 1:40 am stickynote Post #2



    Just center a location on the hydra, move a burrowed zergling there, center location on zergling, check to see if there is a hydra. No hydra = egg.



    None.

    Jan 27 2010, 1:41 am Neki Post #3



    Wouldn't that cause unit slow-down? Why don't you just use burrow instead of lurker morph to heal? ;o



    None.

    Jan 27 2010, 1:44 am ClansAreForGays Post #4



    its a diplo map, that would never work. There are tons of hydras running around.

    I guess I could just detect the lurker, but my question is why the heck a lurker egg glitches trigger conditions.(btw I'm only assuming it's the lurker egg that is what's causing all this)




    Jan 27 2010, 1:44 am Kaias Post #5



    If memory serves me, "lurker egg" doesn't work in conditions; they are, however, "men". If you know where the hydralisk is or how many there should be, then you can tell when an Egg is made. Or you could use a hallucination detection type method.

    Edit: To explain, You put a lurker egg on the very rightmost tile of the map and have a cocoon or something above it. Center a location on Lurker Eggs continually- if there is no cocoon in the location after doing so, then the location is on a freshly made Lurker egg.



    None.

    Jan 27 2010, 2:26 am Lanthanide Post #6



    Is there a list of the units that have weird trigger behaviour? Eg can't be detected in conditions, or acted upon in conditions, or certain conditions won't work on them?

    Perhaps we should make a wiki page for this and canvass knowledge from people here in the forum. May perhaps need a policy of "demo map or it didn't happen" to ensure accuracy.

    I've got a couple which are probably widely known, but anyway:
    - Floor gun trap and floor missile trap cannot be Created or Moved. Arbiter recall will move them, however.
    - Khalis Crystal (probably other powerups but haven't tried) does not count as 'Any Unit' in conditions, but will count as 'Any Unit' in actions.



    None.

    Jan 27 2010, 4:31 pm ClansAreForGays Post #7



    Quote from Lanthanide
    - Khalis Crystal (probably other powerups but haven't tried) does not count as 'Any Unit' in conditions
    Will it register if you specifically denote "khalis crystal"?




    Jan 27 2010, 5:17 pm Norm Post #8



    Quote from ClansAreForGays
    Quote from Lanthanide
    - Khalis Crystal (probably other powerups but haven't tried) does not count as 'Any Unit' in conditions
    Will it register if you specifically denote "khalis crystal"?

    Yes.


    Also, yeah like others have said there are work-arounds for detecting the lurker egg. I used the detection of the lack of a hydra in HS to trigger CoM based on lurker egg morph, but you'd have to be really creative to think of something that works for masses of hydras.



    None.

    Jan 28 2010, 8:02 pm Kaias Post #9



    Quote from Norm
    I used the detection of the lack of a hydra in HS to trigger CoM based on lurker egg morph
    Quote from Kaias
    If you know where the hydralisk is or how many there should be, then you can tell when an Egg is made.

    Quote from Norm
    but you'd have to be really creative to think of something that works for masses of hydras.
    Quote from Kaias
    Or you could use a hallucination detection type method. To explain, You put a lurker egg on the very rightmost tile of the map and have a cocoon or something above it. Center a location on Lurker Eggs continually- if there is no cocoon in the location after doing so, then the location is on a freshly made Lurker egg.

    Quote from Norm
    Also, yeah like others have said there are work-arounds for detecting the lurker egg
    You should probably read what others have already rather than pretending to, while trying to advertise HS. The only reason I'm not handing you severity for spam is because you answered the Khalis question.

    I'm curious, CAFG, if this has worked out for you if you indeed have tried to implement it.



    None.

    Jan 28 2010, 8:30 pm Wormer Post #10



    You might also detect lurker egg using negation of "Bring at most (exactly) 0 Zerg Lurker Egg to Anywhere" - it counts there.

    Example map: download.



    Some.

    Jan 28 2010, 10:00 pm ClansAreForGays Post #11



    I just went with detecting the lurker, I didn't have a real use for them, but wanted to keep the option open. The hallu detection would work for my map, but wormer's is the best, so I'll go with that if I want to start using lurkers.




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