Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: units for player 12
units for player 12
Jan 26 2010, 4:56 pm
By: okeee  

Jan 26 2010, 4:56 pm okeee Post #1



If you create a mineral field for player 1, it seems that it is owned by player 12. So is it possible to create mineral fields for player 1, owned by player 1 and create it directly (without using: give unit)?



None.

Jan 26 2010, 5:19 pm CecilSunkure Post #2



You can preplace units with a map editor that are owned by specific players. As for creating in game resources owned by specific players, you'll have to test that out as I've never bothered to try.



None.

Jan 26 2010, 5:50 pm ImagoDeo Post #3



Quote from CecilSunkure
You can preplace units with a map editor that are owned by specific players. As for creating in game resources owned by specific players, you'll have to test that out as I've never bothered to try.

Well, SCMD gives you the following warning message when you place a mineral field for a player other than P12:

"Resources placed for player other than neutral. May not appear in StarCraft."

Not sure what it means. I don't think it would do anything more than crash you or glitch something.



None.

Jan 26 2010, 6:15 pm okeee Post #4



Preplacing for player 1 works ok, I don't get the message or any crash either. But I can't get ingame creating minerals for player1 to work.



None.

Jan 26 2010, 6:39 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

If you can't create or give it, then it can't be done. You'll have to make do with preplace or player 12.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 26 2010, 6:55 pm Neki Post #6



I'm just wondering what use you would need for a p1 mineral field that couldn't be accomplished by using a p12 mineral field?



None.

Jan 26 2010, 7:33 pm ImagoDeo Post #7



Quote from name:Taylor Swift
I'm just wondering what use you would need for a p1 mineral field that couldn't be accomplished by using a p12 mineral field?

My point exactly. You run into problems that aren't worth the benefits, none of which I can see (if they even exist).



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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