Staredit Network > Forums > General StarCraft > Topic: How Does Terrain Affect A Unit's Accuracy?
How Does Terrain Affect A Unit's Accuracy?
Jan 26 2010, 2:29 am
By: Thunder-  

Jan 26 2010, 2:29 am Thunder- Post #1



I've been searching on the Internet for a few days now, but I can't seem to find ANY information about how terrain affects a unit's accuracy. Please help! :><:



None.

Jan 26 2010, 2:39 am Jack Post #2

>be faceless void >mfw I have no face

I believe standing under certain/all non-unit sprites gives a 50% chance to hit; same for units on low ground attacking to high ground.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 26 2010, 2:43 am Thunder- Post #3



Thanks! :D The thing is, I want to know more about the accuracy percentage for terrain like, asphault, cracked ground, etc.



None.

Jan 26 2010, 2:48 am Jack Post #4

>be faceless void >mfw I have no face

Other than the height of terrain, Starcraft terrain has no effect on accuracy that I know of.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 26 2010, 2:56 am Thunder- Post #5



Well, on the contrary, I've played Custom Hero Wars multiple times (Yes, I know it's stupid and unbalanced) and when I stand on the cracked ground, my unit tends to miss most of its shots, rather than actually hitting its target when my unit is on the "twilight?" terrain.



None.

Jan 26 2010, 3:00 am Jack Post #6

>be faceless void >mfw I have no face

The cracked ground, is it rectangular terrain or normal isometrical terrain? If it's rectangular, it will just be a high ground piece, therefore only 50% will hit.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 26 2010, 3:41 am 24million Post #7



http://www.youtube.com/watch?v=FapOVwD82Fs

hope this helps



None.

Jan 27 2010, 12:04 am Thunder- Post #8



hanks man that really helped! :D



None.

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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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