Staredit Network > Forums > General StarCraft > Topic: How Does Terrain Affect A Unit's Accuracy?
How Does Terrain Affect A Unit's Accuracy?
Jan 26 2010, 2:29 am
By: Thunder-  

Jan 26 2010, 2:29 am Thunder- Post #1



I've been searching on the Internet for a few days now, but I can't seem to find ANY information about how terrain affects a unit's accuracy. Please help! :><:



None.

Jan 26 2010, 2:39 am Jack Post #2

>be faceless void >mfw I have no face

I believe standing under certain/all non-unit sprites gives a 50% chance to hit; same for units on low ground attacking to high ground.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 26 2010, 2:43 am Thunder- Post #3



Thanks! :D The thing is, I want to know more about the accuracy percentage for terrain like, asphault, cracked ground, etc.



None.

Jan 26 2010, 2:48 am Jack Post #4

>be faceless void >mfw I have no face

Other than the height of terrain, Starcraft terrain has no effect on accuracy that I know of.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 26 2010, 2:56 am Thunder- Post #5



Well, on the contrary, I've played Custom Hero Wars multiple times (Yes, I know it's stupid and unbalanced) and when I stand on the cracked ground, my unit tends to miss most of its shots, rather than actually hitting its target when my unit is on the "twilight?" terrain.



None.

Jan 26 2010, 3:00 am Jack Post #6

>be faceless void >mfw I have no face

The cracked ground, is it rectangular terrain or normal isometrical terrain? If it's rectangular, it will just be a high ground piece, therefore only 50% will hit.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 26 2010, 3:41 am 24million Post #7



http://www.youtube.com/watch?v=FapOVwD82Fs

hope this helps



None.

Jan 27 2010, 12:04 am Thunder- Post #8



hanks man that really helped! :D



None.

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Oh_Man -- it can pick the weakest mutalisk off from a stack of mutas - pretty OP
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