Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: SCMDraft Text Trigger Editor
SCMDraft Text Trigger Editor
Jan 19 2010, 3:51 am
By: rayNimagi  

Jan 19 2010, 3:51 am rayNimagi Post #1



If I want to use SCMDraft's text trigger editor (not TrigEdit Classic), how do I use it? It won't let me copy triggers from another map and paste them in the new map. I paste the triggers but they disappear when I re-open either trigger editor.

What I'm trying to do is make a ally/declare war system for my RTS map. I don't know how to use switches so I'm borrowing some triggers from another diplo map.



Win by luck, lose by skill.

Jan 19 2010, 3:56 am Falkoner Post #2



Make sure you hit the Debug checkmark, the button with the blue diamond and checkmark on it, that's the actual save button, if it says FINISHED! then that means it worked, otherwise there's a bug, the save button doesn't do anything.



None.

Jan 19 2010, 2:23 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from rayNimagi
I don't know how to use switches so I'm borrowing some triggers from another diplo map.
There's no such thing as not knowing how to use them. Seriously there's nothing about it.
You can set or clear them in actions and you can check their state in conditions. A simple binary variable, yes or no.

They're useful to register when something happened and dependent on that event want to fire multiple triggers.
They can also be randomized, so n switches can generate a random number between 0 and 2^n-1

Post has been edited 2 time(s), last time on Jan 19 2010, 6:12 pm by rockz. Reason: 2^n, not n^2




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[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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