Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: SCMDraft Text Trigger Editor
SCMDraft Text Trigger Editor
Jan 19 2010, 3:51 am
By: rayNimagi  

Jan 19 2010, 3:51 am rayNimagi Post #1



If I want to use SCMDraft's text trigger editor (not TrigEdit Classic), how do I use it? It won't let me copy triggers from another map and paste them in the new map. I paste the triggers but they disappear when I re-open either trigger editor.

What I'm trying to do is make a ally/declare war system for my RTS map. I don't know how to use switches so I'm borrowing some triggers from another diplo map.



Win by luck, lose by skill.

Jan 19 2010, 3:56 am Falkoner Post #2



Make sure you hit the Debug checkmark, the button with the blue diamond and checkmark on it, that's the actual save button, if it says FINISHED! then that means it worked, otherwise there's a bug, the save button doesn't do anything.



None.

Jan 19 2010, 2:23 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from rayNimagi
I don't know how to use switches so I'm borrowing some triggers from another diplo map.
There's no such thing as not knowing how to use them. Seriously there's nothing about it.
You can set or clear them in actions and you can check their state in conditions. A simple binary variable, yes or no.

They're useful to register when something happened and dependent on that event want to fire multiple triggers.
They can also be randomized, so n switches can generate a random number between 0 and 2^n-1

Post has been edited 2 time(s), last time on Jan 19 2010, 6:12 pm by rockz. Reason: 2^n, not n^2




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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