Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Minimap Player Colors
Minimap Player Colors
Jan 12 2010, 6:47 am
By: Leon-037  

Jan 12 2010, 6:47 am Leon-037 Post #1



Alright, so I'm trying to make a blue fade on the mini map, changing colors using the crystals. Problem is I can't seem to find the right colors for a blue then slowly changing to black and all. I used the PColor Program that I found in the database to check out all the colors but some of them appear differently on the mini map. So I was wondering if there was anyone good with colors and could recommend me which ones to use for a good color fade. Also I need to know the best way to trigger the fading. I mean I don't like from it starting going from bottom to top, left to right. If there's a better way like maybe going diagonal or something. Please and thanks. Sorry for being lazy and not trying out all 255 colors D:



None.

Jan 12 2010, 6:52 am poison_us Post #2

Master has given Dobby a doctorate! Dobby is free!

The colors will vary from tileset to tileset, and no single tileset supports all 255 colors AFAIK.
If you've been bruting it, you'll notice most of the time there's a group of 7 or 8 very similar colors...look for one blue on your tileset, then go from there.

As far as the fade effect itself, you'll have to be more specific. Is it a small area? Are they all buildings? And can any unit move and possibly mess up a preset trigger?





Jan 12 2010, 7:01 am Leon-037 Post #3



Hmm? How do the player colors vary from tileset to tileset?

For the fade effect, it's a word spelled out with crystals from the Powerups section, I want it to be going from blue changing to black then back to blue. No unit will be interrupting it.



None.

Jan 12 2010, 7:18 am poison_us Post #4

Master has given Dobby a doctorate! Dobby is free!

Quote from Leon-037
Hmm? How do the player colors vary from tileset to tileset?
See for yourself...open up PColor, and select a random color [try something in the 30's]. Now change the tileset between all of them. The minimap color, IIRC doesn't stay the same either.

Quote from Leon-037
For the fade effect, it's a word spelled out with crystals from the Powerups section, I want it to be going from blue changing to black then back to blue. No unit will be interrupting it.
Well that's good. Gimme the name of the powerup, the number, all that good stuff if you give me a screenie of what you've got, I can give you triggers that'll change the colors on the minimap later today. I'm going to bed soon, sorry :P





Jan 12 2010, 7:24 am Leon-037 Post #5



I don't really got anything.. I was only testing colors a while ago but I just got lazy D:



None.

Jan 13 2010, 12:11 am poison_us Post #6

Master has given Dobby a doctorate! Dobby is free!

I was talking about the units...but that's alright.




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[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
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[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[2026-9-22. : 2:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
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