Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need a Stationary Non-attacking Unit
Need a Stationary Non-attacking Unit
Jan 10 2010, 9:54 pm
By: Kimaru  

Jan 10 2010, 9:54 pm Kimaru Post #1



Hi, for my map, when a player burrows his zergling, he gets an uraj crystal that periodically launches scarabs. I have the scarab part working, however I need enemy units to be able to pass through without there being a mass of crystals to navigate around, potentially causing walls. I need a sentry unit that can be walked over. It needs to be a ground unit as well. Spider Mines will not work, since they'll uproot and attack. Anyone have any idea?



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Jan 10 2010, 9:59 pm Biophysicist Post #2



P12 spider mines.



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Jan 10 2010, 10:08 pm Kimaru Post #3



I'm using 4 computers and 4 players, one computer for one player. I need to be able to differentiate which mines belong to which player, since it's separate.



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Jan 10 2010, 10:09 pm Biophysicist Post #4



Okay, then use different players, 9-12.



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Jan 10 2010, 10:09 pm JaFF Post #5



Do you need it to be visible by enemy player(s)? Do you need it to be visible by the player who created it?

Options:
-A static scarab (disabled).
-A P12 spider mine.
-A sprite.



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Jan 10 2010, 10:11 pm CecilSunkure Post #6



What about using some sort of air unit, or death affect? I mean, you just need something to mark that there is a location spawning scarabs, right? You could use one of those two, or maybe set a distance limit between crystals?



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Jan 10 2010, 10:12 pm Kimaru Post #7



A sprite would actually be perfect.

EDIT: Wait, can I create a sprite?

Post has been edited 1 time(s), last time on Jan 10 2010, 11:11 pm by Kimaru.



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Jan 11 2010, 2:38 am Falkoner Post #8



Nope, sprites have to be preplaced, with a maximum of 499 sprites preplaceable.



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Jan 11 2010, 2:50 am qPirateKing Post #9



Quote from name:TassadarZeratul
Okay, then use different players, 9-12.
You probably didn't know this, but spider mines owned by players 9-11 will attack any player or computer controlled units.

How about using p12 spider mine with a hidden neutral burrowed unit under it. You can use a different burrowed unit for each player or use one burrowed unit and give them to players 9-12. Center a location on the desired unit whenever you want to perform an action with it.



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Jan 11 2010, 2:51 am Falkoner Post #10



Quote
How about using p12 spider mine with a hidden neutral burrowed unit under it. You can use a different burrowed unit for each player or use one burrowed unit and give them to players 9-12. Center a location on the desired unit whenever you want to perform an action with it.

Only problem with that is that I think P12 burrowed units are visible, that's why you can see people's units when they leave. Not sure if that's true about preplaced ones though.



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Jan 11 2010, 2:54 am Kaias Post #11



Quote from Falkoner
Quote
How about using p12 spider mine with a hidden neutral burrowed unit under it. You can use a different burrowed unit for each player or use one burrowed unit and give them to players 9-12. Center a location on the desired unit whenever you want to perform an action with it.

Only problem with that is that I think P12 burrowed units are visible, that's why you can see people's units when they leave. Not sure if that's true about preplaced ones though.
It's different for preplaced.



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Jan 11 2010, 2:54 am qPirateKing Post #12



Quote from Falkoner
Only problem with that is that I think P12 burrowed units are visible, that's why you can see people's units when they leave. Not sure if that's true about preplaced ones though.

This is definitely not the case. As long as the unit is natively owned by player 12, it is not visible.

Kaias > me.



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Jan 11 2010, 3:01 am ImagoDeo Post #13



Quote from qPirateKing
Quote from Falkoner
Only problem with that is that I think P12 burrowed units are visible, that's why you can see people's units when they leave. Not sure if that's true about preplaced ones though.

This is definitely not the case. As long as the unit is natively owned by player 12, it is not visible.

Kaias > me.

lulz.

Alternatively, an air unit would work just as well. In fact, I'd be inclined to do that rather than use any burrowed unit or spider mine combo, because it's simpler.



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Jan 11 2010, 3:18 am Kaias Post #14



Quote from ImagoDeo
Alternatively, an air unit would work just as well. In fact, I'd be inclined to do that rather than use any burrowed unit or spider mine combo, because it's simpler.
Quote from name:OP
needs to be a ground unit as well




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Jan 11 2010, 5:38 am Heinermann Post #15

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

You can place the powerup as a sprite-unit with the disabled property checked. Instead of creating/removing them each time, move them to a "reserve" outside of the playing field and give them to p12. When you want to use it, just move it and give it to the current player. When it's finished, just move it back and give it to the neutral player.




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