Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Editing Triggers
Editing Triggers
Oct 24 2007, 7:02 am
By: Zank  

Oct 24 2007, 7:02 am Zank Post #1



I dont understand why this is happening It never happened in the past.

Let me explain.

Ok lets say i copy a display message, then try to click the blue letters so i can edit it again, it doesnt let me click it so i can't edit it, i dont understand why this is happenening

im using scxtra editor 2.6 i dled 2.5 and its doing the same thing, this is really important if i want to make this map anyone have any ideas, no i will not use any other editor



None.

Oct 24 2007, 7:39 am blacklight28 Post #2



Ummmm, use SCMDraft 2 or Starforge, they're the best. I have no clue what the blue letters are.

2000th post on this place btw!!!! w00t



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Oct 24 2007, 7:42 am Zank Post #3



I specifically said i will not use any other editor they're all pieces of shit



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Oct 24 2007, 10:19 am Kenoli Post #4



What text are you using in the trigger?



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Oct 24 2007, 11:54 am Viii_iiiV Post #5



Just fiddle about with the strings.
If you can do that in Xtra.

If that doesn't work, turn your computer off, and turn it back on again. That usually makes it work.



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Oct 24 2007, 4:39 pm Zank Post #6



Quote from Kenoli
What text are you using in the trigger?

it could be a text problem actually im positive it is but how do i change the text, because when i put my cursor over the blue letters what happens is the cursor turns into like an I shape like i were going to highlight something any idea how to change the font or something?



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Oct 24 2007, 10:12 pm Twitch Post #7



Quote from Zank
I specifically said i will not use any other editor they're all pieces of shit
LOLOLOLOLOLOL The only peice of shit editor is what you are using use Scm Draft ver 0.8.0 it has what you need :l.



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Oct 24 2007, 10:16 pm who Post #8



xtra editor isn't bad, but it has a lot less functionality than other editors, like SCMDraft and Starforge. most people here prefer scmdraft, but imo starforge has the best trigger editing. people say it crashes a lot, which is true, but whenever you save your map, it auto-creates a backup copy, so it doesn't matter if it gets corrupted.
what i do is use scmdraft for terrain and placing units/locations w/ grid lock, and use starforge for triggers.



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Oct 24 2007, 10:42 pm Kenoli Post #9



This topic is not about map editors. Please stfu.

PS I was unable to recreate this problem.



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Oct 25 2007, 12:17 am who Post #10



it's relevant because it's most likely a problem with his editor.
i suggest he reinstall it.



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Oct 25 2007, 2:00 am Zank Post #11



rebooting my entire comp



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Oct 28 2007, 4:05 pm Viii_iiiV Post #12



And because he hasn't said anything, it proves I was right. Just felt I had to say that :)
Still, the way he said that makes me think he isn't pleased he has to reboot....
But then again, maybe his computer exploded when he pressed the power button.



None.

Oct 28 2007, 8:03 pm who Post #13



Wow... he didn't even reboot before posting here? It only takes a few minutes.



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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