Staredit Network > Forums > General StarCraft > Topic: Can't unprotect a map
Can't unprotect a map
Jan 2 2010, 10:58 pm
By: Kimaru  

Jan 2 2010, 10:58 pm Kimaru Post #1



Hi, I was just looking to play some Hero Sanctuary, so I joined one, but found that it was BT5 (which I already had) and my download started at 50%. When I went to open the map in the editor, I found that it was named twoemp (for The War of Emperium). I unprotected it, but it still wouldn't open. The date and time the map was added to my folder was 2:45 PM Jan 2. I have no idea how the host hosted the map as Hero Sanctuary but when I host it, it's war of emperium. I can't even open it in the editor, even with unprotecting. Check it out:

Attachments:
twoe_II_[nv9c]e1.scx
Hits: 4 Size: 440.21kb



None.

Jan 2 2010, 11:19 pm Pr0nogo Post #2



My map unprotector isn't working, either. Strange...




Jan 2 2010, 11:26 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

I've found some protections require the use of two unprotectors before you can use them. Usually OSMap2 + UU2 works for me.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 3 2010, 3:09 am Apos Post #4

I order you to forgive yourself!

I unprotected it for you. It was pretty fast.

Attachments:
twoe_II[nv9c]e1.scx
Hits: 2 Size: 443.14kb




Jan 3 2010, 3:21 am Norm Post #5



Yeah this is a very annoying hack that someone is using (targeting a lot of HS games). The best way to prevent it is to not let the DL complete and tell the host to remake.



None.

Jan 4 2010, 10:46 pm Zhuinden Post #6



An even better way to prevent it is by downloading the map and never having to bother with it again.

Also, you used SMC 2.5 beta 3 for that unprotection. Strings got fawked, dood. 256 strings got overwritten and deleted.



None.

Jan 5 2010, 8:05 am LegacyWeapon Post #7



Quote from O)FaRTy1billion[MM]
I've found some protections require the use of two unprotectors before you can use them. Usually OSMap2 + UU2 works for me.
In that order? If so, I'd be surprised because OSMAP2 is known to crash more than UU2. Then again, UU2 does weird things to the strings sometimes.



None.

Jan 5 2010, 8:14 am O)FaRTy1billion[MM] Post #8

👻 👾 👽 💪

Quote from LegacyWeapon
Quote from O)FaRTy1billion[MM]
I've found some protections require the use of two unprotectors before you can use them. Usually OSMap2 + UU2 works for me.
In that order? If so, I'd be surprised because OSMAP2 is known to crash more than UU2. Then again, UU2 does weird things to the strings sometimes.
Maybe? Now that I think about it I think I use UU2 first.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 5 2010, 2:25 pm Zhuinden Post #9



That didn't work on this one. For some reason, always crashes OSMAP2.



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[02:36 am]
Oh_Man -- it can pick the weakest mutalisk off from a stack of mutas - pretty OP
[02:30 am]
Oh_Man -- against zerg: https://youtu.be/PK5WD1EAnpU
[02:22 am]
Oh_Man -- another match here, way more wraiths
[02:04 am]
Oh_Man -- and templars psi storm as arty said is a strong counter to the marine med the bot was going, so the wraith was actually the correct play there
[02:04 am]
Oh_Man -- and the wraith was cloaking and going around sniping templars (which wuld be too hard to perfectly micro in a normal human game and the wraith wuld die or distract u too much trying to micro it vs doing other things)
[02:03 am]
Oh_Man -- they usually require too much micro so it's 'dumb' for a human to use them. but in the hands of the AI they become god tier, ghosts locking down goons and helping get them picked
[02:03 am]
Oh_Man -- artosis also didnt understand a couple of its plays, coz they make no sense for a human, but they did for the AI. The wraith and the ghost for example
[02:01 am]
Oh_Man -- it's issuing orders to each unit individually, so the number sounds more hype than it actually is, it's just an artifact of it not being able to use control groups
[02:01 am]
Oh_Man -- also the 6000 APM is kind of a fake/incorrect number, which is xplained by the AI maker in the comments. it's not using control groups, it doesnt have that functionality
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