Staredit Network > Forums > General StarCraft > Topic: Having Trouble Hosting a Map That I Made...
Having Trouble Hosting a Map That I Made...
Dec 24 2009, 4:29 am
By: Generalpie  

Dec 24 2009, 4:29 am Generalpie Post #1

Staredit Puckwork

I have created half of a bound, but for some reason, I keep getting a message that an error occured while hosting the game.
If any other info is needed, I'll try to supply it.



None.

Dec 24 2009, 5:27 am Jack Post #2

>be faceless void >mfw I have no face

Rename the map to have just letters and numbers, no special characters.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 24 2009, 3:39 pm Generalpie Post #3

Staredit Puckwork

Quote from name:zany_001
Rename the map to have just letters and numbers, no special characters.

I have tried this but no results.

Post has been edited 1 time(s), last time on Dec 29 2009, 4:18 am by Generalpie.



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Dec 29 2009, 4:19 am Marine Post #4



what're the map dimensions?



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Dec 29 2009, 4:22 am Generalpie Post #5

Staredit Puckwork

Quote from Marine
what're the map dimensions?

128 x 128



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Dec 29 2009, 4:23 am Marine Post #6



Make sure you have start locations for every player that has a unit in the game, make sure you have no humans in the same force as computer [it usually lets you do this, but for good measure ^^].

And is it before you host, or during the actual game in the lobby/breif/start of map?



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Dec 29 2009, 4:24 am Generalpie Post #7

Staredit Puckwork

Quote from Marine
Make sure you have start locations for every player that has a unit in the game, make sure you have no humans in the same force as computer [it usually lets you do this, but for good measure ^^].

And is it before you host, or during the actual game in the lobby/breif/start of map?

I havent set start locations for the computer player..
so ill try that and reply
EDIT:

I put all start locations and I'm able to create the game.



None.

Dec 29 2009, 4:25 am Marine Post #8



Every player including computers, even if there is 1 unit or even 1 trigger to create a unit for that player, need a start location or else you can't host. if you want them to have units. You need two to host. <--- Devourer.

Post has been edited 3 time(s), last time on Dec 30 2009, 12:23 am by Marine.



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Dec 29 2009, 11:55 pm Devourer Post #9

Hello

Quote from Marine
Every player including computers, even if there is 1 unit or even 1 trigger to create a unit for that player, need a start location or else you can't host.

So it worked?
Bullshit.
All you need are at least 2 start locations. Players/computers with units on the map but no start-location will just not shown up (neither the units will exist ingame).
And when you create units for not-existing players they will be created, unallied to all players.



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Dec 29 2009, 11:57 pm Marine Post #10



but technically they will not be anything, you can't remove them by removing a player's units. And yes you need start locations for EVERY player that has preplaced units, or else starcraft won't let you host it at all. Try it, if it works, then send me a screenshot of the editor and you in game, then send me the map and I'll try it.



None.

Dec 29 2009, 11:59 pm Devourer Post #11

Hello

Quote from Marine
but technically they will not be anything, you can't remove them by removing a player's units. And yes you need start locations for EVERY player that has preplaced units, or else starcraft won't let you host it at all. Try it, if it works, then send me a screenshot of the editor and you in game, then send me the map and I'll try it.
SCMdraft.

Several ultralisks for players not existing. They are removed but you can host.



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Dec 30 2009, 12:08 am Marine Post #12



That's not what I meant, those players are HUMAN, ofcourse they won't show up, they won't be filled in or be able to be filled in at all. If they were computer, it wouldn't work! >:( Try it with computers, since computer slots are filled it, they can't just not be there. You cheated.

I should've said COMPUTERS need SL's and so do all HUMANS who are used as slots to play.



None.

Dec 30 2009, 12:12 am Devourer Post #13

Hello

Quote from Marine
That's not what I meant, those players are HUMAN, ofcourse they won't show up, they won't be filled in or be able to be filled in at all. If they were computer, it wouldn't work! >:( Try it with computers, since computer slots are filled it, they can't just not be there. You cheated.
You should start making sure before posting bullshit: it's the same when that player is a computer. You can start the game although the start-location is missing.



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Dec 30 2009, 12:13 am Marine Post #14



I put them as computers, didn't make an SL, said error.



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Dec 30 2009, 12:14 am Devourer Post #15

Hello

Player five got an ultralisk, is computer but not having a SL. Still working.



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Dec 30 2009, 12:16 am Marine Post #16



then how does yours work and not mine?



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Dec 30 2009, 12:17 am Devourer Post #17

Hello

Quote from Marine
then how does yours work and not mine?
give me map...



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Dec 30 2009, 12:19 am Marine Post #18



It's not same one because i overwrote it with your new one, so I just put the comps in but I didn't try it. Here.

Attachments:
LOOOL.scm
Hits: 2 Size: 59.04kb



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Dec 30 2009, 12:22 am Devourer Post #19

Hello

Quote from Marine
It's not same one because i overwrote it with your new one, so I just put the comps in but I didn't try it. Here.
Seriously, are you kidding us/me? This is just working fine.
Stop posting wrong information or mods probably will start deleting your post.

This is not meant to be an offense post, it's more an advice.



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Dec 30 2009, 12:22 am Marine Post #20



I'm not kidding you, like I said, it overwrote. Fixed the last post.
Quote from Marine
Every player including computers, even if there is 1 unit or even 1 trigger to create a unit for that player, need a start location or else you can't host. if you want them to have units. You need two to host. <--- Devourer.




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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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