Staredit Network > Forums > General StarCraft > Topic: Having Trouble Hosting a Map That I Made...
Having Trouble Hosting a Map That I Made...
Dec 24 2009, 4:29 am
By: Generalpie  

Dec 24 2009, 4:29 am Generalpie Post #1

Staredit Puckwork

I have created half of a bound, but for some reason, I keep getting a message that an error occured while hosting the game.
If any other info is needed, I'll try to supply it.



None.

Dec 24 2009, 5:27 am Jack Post #2

>be faceless void >mfw I have no face

Rename the map to have just letters and numbers, no special characters.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 24 2009, 3:39 pm Generalpie Post #3

Staredit Puckwork

Quote from name:zany_001
Rename the map to have just letters and numbers, no special characters.

I have tried this but no results.

Post has been edited 1 time(s), last time on Dec 29 2009, 4:18 am by Generalpie.



None.

Dec 29 2009, 4:19 am Marine Post #4



what're the map dimensions?



None.

Dec 29 2009, 4:22 am Generalpie Post #5

Staredit Puckwork

Quote from Marine
what're the map dimensions?

128 x 128



None.

Dec 29 2009, 4:23 am Marine Post #6



Make sure you have start locations for every player that has a unit in the game, make sure you have no humans in the same force as computer [it usually lets you do this, but for good measure ^^].

And is it before you host, or during the actual game in the lobby/breif/start of map?



None.

Dec 29 2009, 4:24 am Generalpie Post #7

Staredit Puckwork

Quote from Marine
Make sure you have start locations for every player that has a unit in the game, make sure you have no humans in the same force as computer [it usually lets you do this, but for good measure ^^].

And is it before you host, or during the actual game in the lobby/breif/start of map?

I havent set start locations for the computer player..
so ill try that and reply
EDIT:

I put all start locations and I'm able to create the game.



None.

Dec 29 2009, 4:25 am Marine Post #8



Every player including computers, even if there is 1 unit or even 1 trigger to create a unit for that player, need a start location or else you can't host. if you want them to have units. You need two to host. <--- Devourer.

Post has been edited 3 time(s), last time on Dec 30 2009, 12:23 am by Marine.



None.

Dec 29 2009, 11:55 pm Devourer Post #9

Hello

Quote from Marine
Every player including computers, even if there is 1 unit or even 1 trigger to create a unit for that player, need a start location or else you can't host.

So it worked?
Bullshit.
All you need are at least 2 start locations. Players/computers with units on the map but no start-location will just not shown up (neither the units will exist ingame).
And when you create units for not-existing players they will be created, unallied to all players.



Please report errors in the Staredit.Network forum.

Dec 29 2009, 11:57 pm Marine Post #10



but technically they will not be anything, you can't remove them by removing a player's units. And yes you need start locations for EVERY player that has preplaced units, or else starcraft won't let you host it at all. Try it, if it works, then send me a screenshot of the editor and you in game, then send me the map and I'll try it.



None.

Dec 29 2009, 11:59 pm Devourer Post #11

Hello

Quote from Marine
but technically they will not be anything, you can't remove them by removing a player's units. And yes you need start locations for EVERY player that has preplaced units, or else starcraft won't let you host it at all. Try it, if it works, then send me a screenshot of the editor and you in game, then send me the map and I'll try it.
SCMdraft.

Several ultralisks for players not existing. They are removed but you can host.



Please report errors in the Staredit.Network forum.

Dec 30 2009, 12:08 am Marine Post #12



That's not what I meant, those players are HUMAN, ofcourse they won't show up, they won't be filled in or be able to be filled in at all. If they were computer, it wouldn't work! >:( Try it with computers, since computer slots are filled it, they can't just not be there. You cheated.

I should've said COMPUTERS need SL's and so do all HUMANS who are used as slots to play.



None.

Dec 30 2009, 12:12 am Devourer Post #13

Hello

Quote from Marine
That's not what I meant, those players are HUMAN, ofcourse they won't show up, they won't be filled in or be able to be filled in at all. If they were computer, it wouldn't work! >:( Try it with computers, since computer slots are filled it, they can't just not be there. You cheated.
You should start making sure before posting bullshit: it's the same when that player is a computer. You can start the game although the start-location is missing.



Please report errors in the Staredit.Network forum.

Dec 30 2009, 12:13 am Marine Post #14



I put them as computers, didn't make an SL, said error.



None.

Dec 30 2009, 12:14 am Devourer Post #15

Hello

Player five got an ultralisk, is computer but not having a SL. Still working.



Please report errors in the Staredit.Network forum.

Dec 30 2009, 12:16 am Marine Post #16



then how does yours work and not mine?



None.

Dec 30 2009, 12:17 am Devourer Post #17

Hello

Quote from Marine
then how does yours work and not mine?
give me map...



Please report errors in the Staredit.Network forum.

Dec 30 2009, 12:19 am Marine Post #18



It's not same one because i overwrote it with your new one, so I just put the comps in but I didn't try it. Here.

Attachments:
LOOOL.scm
Hits: 2 Size: 59.04kb



None.

Dec 30 2009, 12:22 am Devourer Post #19

Hello

Quote from Marine
It's not same one because i overwrote it with your new one, so I just put the comps in but I didn't try it. Here.
Seriously, are you kidding us/me? This is just working fine.
Stop posting wrong information or mods probably will start deleting your post.

This is not meant to be an offense post, it's more an advice.



Please report errors in the Staredit.Network forum.

Dec 30 2009, 12:22 am Marine Post #20



I'm not kidding you, like I said, it overwrote. Fixed the last post.
Quote from Marine
Every player including computers, even if there is 1 unit or even 1 trigger to create a unit for that player, need a start location or else you can't host. if you want them to have units. You need two to host. <--- Devourer.




None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:36 pm]
Heinermann -- Starcraft code was backported to wc2
[06:17 pm]
Vrael -- wc2 bnet actually came out after starcraft if I recall so its possible it didnt
[06:15 pm]
Vrael -- guess I shouldnt have stated it so strongly as "copied off" since im not completely sure
[06:15 pm]
Vrael -- I dont know the exact timeline because I was pretty young at the time, but wc2 predates starcraft so I'd imagine that map came out before AoS
[02:05 pm]
Zoan -- Broodwars AoS wasn't made first?
[01:20 pm]
Vrael -- but thats a similar order of magnitude in difference between AoS and DOTA in my opinion
[01:20 pm]
Vrael -- Oh_Man
Oh_Man shouted: i would always correct ppl who said dota started the genre, no starcraft did it first with Aos, but as far as i'm aware there's never been any proof DOTA copied AoS or the creator knew about AoS
plus AoS copied off the earlier equivalent from Warcraft II, only big difference was there wasn't continuous spawns
[12:46 pm]
Zoan -- I've always thought that like KOTK would be a banger standalone game / spawn a new genre. It's already kinda just like Dynasty Warriros mixed with Outer Wilds.
[09:44 am]
NimoStar -- Also people were transitioning from Brood War battlenet Use Map Settings, to WC3 battlenet custom maps (even same company)
[09:43 am]
NimoStar -- Of course they know, it's not only the same concept it's also the same map layout and everything
Please log in to shout.


Members Online: azyfatibufu