Ai Building
Dec 20 2009, 10:42 pm
By: Striker  

Dec 20 2009, 10:42 pm Striker Post #1



Okay just wondering if someone wanted to help me and make a superior Ai that does cheat or use triggers to spawn units?



None.

Dec 20 2009, 10:59 pm DavidJCobb Post #2



Uh...

This section of the forums is for proposing ideas that you've actually worked on. It's for describing theories and detailed ideas, and how they'll work. Here are some examples of posts that could be made in this forum.

Good:
I was wondering how to create a good zombie AI one day when I realized something: the speed at which a player gains kills can serve as a rough indicator of their skill. One could also detect their aggressiveness by measuring how close they are willing to get to a given zombie horde, or to a hive where zombies are known to spawn. So I set up locations and death counters to measure these two gameplay styles. From there, I was able to spawn different types of zombies based on the data collected. Here's an attached map demonstrating the principle.

Bad:
We should make a map with trigger-based AI.



None.

Dec 20 2009, 11:05 pm Striker Post #3



ya was looking for someone or a map that has been more fruitful than my attempts at making one

i have a map of an Ai but it uses triggers to get units

Also this Ai would be for training or testing Melee players



None.

Dec 20 2009, 11:18 pm Jack Post #4

>be faceless void >mfw I have no face

http://www.staredit.net/topic/8681/
The only trigger based AI I know of.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 21 2009, 4:38 am Striker Post #5



Okay well i used the bw custom ai and helped it move along faster using triggers but its not as agressive anymore and I need someone to help with it

il post the map

Attachments:
Testing Ai.scx
Hits: 0 Size: 69.7kb



None.

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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
Symmetry shouted: Hi not I'm dad
Hi dad, I'm nude
Please log in to shout.


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