Staredit Network > Forums > Modding Assistance > Topic: Creating Wireframes
Creating Wireframes
Dec 13 2009, 12:32 am
By: Juiz  

Dec 13 2009, 12:32 am Juiz Post #1



Hi, I'm a little new to modding and I've read a bunch of tutorials, but I have an issue with one aspect: creating wireframes.

It seems that every time I make one, it comes out in strange colors ingame. I know it can be done, but I just don't know how. Can someone tell me a good way to make custom wireframes?



None.

Dec 13 2009, 2:03 am Jack Post #2

>be faceless void >mfw I have no face

Are you using the wireframe palette? If so, there's a tutorial somewhere. I'll try find it.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 13 2009, 7:14 pm Juiz Post #3



I was editing wireframes in Paint - as it seemed to have worked for all the other GRPs I've done.



None.

Dec 13 2009, 7:27 pm Jack Post #4

>be faceless void >mfw I have no face

You need to copy and paste the wireframe on top of an existing, extracted-from-MPQ wireframe BMP, to convert it to the correct palette.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 13 2009, 8:14 pm Juiz Post #5



I tried doing that and still no luck.



None.

Dec 13 2009, 8:47 pm Jack Post #6

>be faceless void >mfw I have no face

Can you post a screenshot of what the wireframe looks like in game, and in your GRP converter.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 13 2009, 8:53 pm poiuy_qwert Post #7

PyMS and ProTRG developer

What do you mean it comes out in strange colors? You are probably using incorrect palette indexes.

Post has been edited 2 time(s), last time on Dec 13 2009, 9:52 pm by poiuy_qwert.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: jy2413804