Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: detecting upgrades
detecting upgrades
Dec 7 2009, 7:54 pm
By: 13Stallion  

Dec 8 2009, 4:26 am NudeRaider Post #21

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from 13Stallion
ultimo there are 2 comp slots and 6 human slots: 3Human(builders)+1Comp(fighter) vs 3Human(builders)+1Comp(fighter)





Dec 8 2009, 5:41 am rockz Post #22

ᴄʜᴇᴇsᴇ ɪᴛ!

there's a good chance that units won't use stim if they weren't "born" with it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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