Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Dynamically Creating Rock Sprites Ingame
Dynamically Creating Rock Sprites Ingame
This topic is locked. You can no longer write replies here.
Dec 4 2009, 9:15 am
By: Pinky  

Dec 4 2009, 9:15 am Pinky Post #1



Yo yo wasup got another question for you all I have been tryin to figure out how Rock Sprites are created ingame, like that level of Rush in the caves with the ultralisk when you blow up the demolitions.

Right now I have some preplaced Interceptor sprites that are disabled, but I don't think you can create sprites and then disable them using triggers can you? How did RUSH do it?

Many thanks in advance.



None.

Dec 4 2009, 11:19 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Check for yourself.
Damn this method is so old and underused I can't remember it... :><:
I'll try to dig out a tutorial in the meantime.

EDIT:
there
Basically you disable a valkyrie (some other units work too) and make sure the player has no vision to it or at least doesn't look at it, then wait 1ms and remove the valkyrie. The rock sprite will then appear a few squares above where the valk was and can then be looked at.

Post has been edited 2 time(s), last time on Dec 4 2009, 11:41 am by NudeRaider.




Dec 4 2009, 3:21 pm Pinky Post #3



Can the rock sprites be removed later with triggers? Or are they there for the rest of the game?

If so, what triggers would I use?



None.

Dec 4 2009, 3:46 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

They can't be removed afaik.




Dec 5 2009, 12:28 am Falkoner Post #5



There WAS another method that let you look at it, IIRC...

Yeah, found the map, looks like in the map it constantly runs the Junk Yard Dog AI, and to create the rocksprite, they create a new turret, wait for 84 milliseconds(or less), during which I assume the AI affects the turret once, then remove it immediately after. I'll post the map below.

Attachments:
Create_Rocksprite.scx
Hits: 8 Size: 26.3kb



None.

Dec 5 2009, 1:55 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yes, this is method 2 described in the tutorial I linked to. And if the junkyard dog ai doesn't cause problems in your map it's actually preferable.




Dec 5 2009, 6:21 pm stickynote Post #7



But withe the valkyrie, you can quickly create a randomized dungeon at the beginning of the game and place buildings underneath it everywhere.



None.

Dec 7 2009, 7:05 pm Pinky Post #8



Thanks can lock now plz.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:43 am]
Symmetry -- I'm doing my best, damn it
[04:46 pm]
Ultraviolet -- @:@
@:@ shouted: this community still going strong?
Still going.. strong is debatable though.
[04:13 pm]
WeirdoX4857 -- I can't believe this is really been around since 2003 but it does look classic and old asf still better than talking to kids on discord ranting about skibidi toilet and sexuality or whatever mental illness is going on in their heads
[04:11 pm]
WeirdoX4857 -- Nigga how you ask is it still going strong when you get a text every 3 miles per hour or something
[04:10 pm]
WeirdoX4857 -- Where is everybody
[01:21 pm]
@:@ -- this community still going strong?
[2026-9-27. : 4:30 pm]
Oh_Man -- yeah, probs
[2026-9-27. : 3:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[2026-9-27. : 3:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
Please log in to shout.


Members Online: O)FaRTy1billion[MM], Symmetry