Staredit Network > Forums > Modding Assistance > Topic: PSI matrix/field provider (Pylon's ability)
PSI matrix/field provider (Pylon's ability)
Dec 3 2009, 8:43 am
By: Mr_Grey  

Dec 3 2009, 8:43 am Mr_Grey Post #1



There is a way to make building maintain a PSI matrix - by setting in unit.dat order for that building - PSI provider (script).
There's a problem, however. When building with it (other than Protoss Pylon) is destroyed, PSI field remains on place, with no way to get rid of it. I know that it may be hardcoded, but I'm curious that has anyone modding experience related to it, which may help in solving this question



None.

Dec 3 2009, 9:35 am Jack Post #2

>be faceless void >mfw I have no face

Might be better to ask at http://www.modcrafters.com/
Anyway it seems that only the graphic remains, and has no functionality, according to http://www.modcrafters.com/forum/viewtopic.php?f=19&t=110&p=1076&hilit=Pylon+aura#p1076



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 3 2009, 10:21 am Mr_Grey Post #3



Thanks, for finding this clue.
Then, i'll just need to kill this overlay in iscript? But even when using original's one animation script, field still remains...



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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