Staredit Network > Forums > Modding Assistance > Topic: PSI matrix/field provider (Pylon's ability)
PSI matrix/field provider (Pylon's ability)
Dec 3 2009, 8:43 am
By: Mr_Grey  

Dec 3 2009, 8:43 am Mr_Grey Post #1



There is a way to make building maintain a PSI matrix - by setting in unit.dat order for that building - PSI provider (script).
There's a problem, however. When building with it (other than Protoss Pylon) is destroyed, PSI field remains on place, with no way to get rid of it. I know that it may be hardcoded, but I'm curious that has anyone modding experience related to it, which may help in solving this question



None.

Dec 3 2009, 9:35 am Jack Post #2

>be faceless void >mfw I have no face

Might be better to ask at http://www.modcrafters.com/
Anyway it seems that only the graphic remains, and has no functionality, according to http://www.modcrafters.com/forum/viewtopic.php?f=19&t=110&p=1076&hilit=Pylon+aura#p1076



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 3 2009, 10:21 am Mr_Grey Post #3



Thanks, for finding this clue.
Then, i'll just need to kill this overlay in iscript? But even when using original's one animation script, field still remains...



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:31 pm]
Ultraviolet -- 🔥
[07:50 pm]
Symmetry -- Here's them animated: https://i.imgur.com/DO0k3lX.mp4
[07:50 pm]
Symmetry -- They use the spire's iscript
[2026-10-22. : 5:09 am]
Ultraviolet -- nice visual fx
[2026-10-22. : 5:09 am]
Ultraviolet -- the screenshots look pretty kewl
[2026-10-21. : 11:31 pm]
Symmetry -- :wob:
[2026-10-21. : 3:45 am]
lil-Inferno -- :)
[2026-10-19. : 12:48 am]
Symmetry -- I added a couple more screenshots :)
[2026-10-18. : 9:35 pm]
Symmetry -- hopefully I can provide an awesome map!
[2026-10-18. : 9:26 pm]
Butch -- sounds effing awesome
Please log in to shout.


Members Online: UndeadStar, Zycorax, City, vayix