Staredit Network > Forums > Modding Assistance > Topic: PSI matrix/field provider (Pylon's ability)
PSI matrix/field provider (Pylon's ability)
Dec 3 2009, 8:43 am
By: Mr_Grey  

Dec 3 2009, 8:43 am Mr_Grey Post #1



There is a way to make building maintain a PSI matrix - by setting in unit.dat order for that building - PSI provider (script).
There's a problem, however. When building with it (other than Protoss Pylon) is destroyed, PSI field remains on place, with no way to get rid of it. I know that it may be hardcoded, but I'm curious that has anyone modding experience related to it, which may help in solving this question



None.

Dec 3 2009, 9:35 am Jack Post #2

>be faceless void >mfw I have no face

Might be better to ask at http://www.modcrafters.com/
Anyway it seems that only the graphic remains, and has no functionality, according to http://www.modcrafters.com/forum/viewtopic.php?f=19&t=110&p=1076&hilit=Pylon+aura#p1076



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 3 2009, 10:21 am Mr_Grey Post #3



Thanks, for finding this clue.
Then, i'll just need to kill this overlay in iscript? But even when using original's one animation script, field still remains...



None.

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