Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: SciFi AoS map
SciFi AoS map
Nov 30 2009, 11:08 am
By: SharpieInAHole  

Nov 30 2009, 11:08 am SharpieInAHole Post #1



I am currently making an AoS map that will be SciFi; Battleships, StarFighters, Flagships, you get the point.

It wont be those AoS maps with ground unit Heroes. All Heroes in this map will be Ships and they are customizable, meaning you can buy parts to the ships; like buying items in DotA. Some parts will be unbuyable, so the only way to get them is to defeat NPC bosses.

Currently this map is under production and I am out of ideas.

Here is what I've got so far

Heroes

Engineer Vessel [Sci Vessel] 200 Minerals
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Tech Vessel [Magellan/Sci Vessel] 200 Minerals
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Phantom [Scout] 250 Minerals
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Stealth Striker [Tom Kazansky/Wraith] 250 Minerals
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Cruiser [Mojo/Scout] 250 Minerals
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Star Fighter Ace [Artanis/Scout] 300 Minerals
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Battlecruiser [Battlecruiser] 300 Minerals
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Light Class Flagship [Gerard DuGalle/BC] 250 Minerals
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Medium Class Flagship [Norad II/BC] 300 Minerals
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Heavy Class Flagship [Arctus Mengsk/BC] 350 Minerals
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Dreadnought Starfortress [Hyperion/BC] 500 Minerals
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Starship Carrier [Carrier] 350 Minerals
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Dreadnought Carrier [Gantrithor/Carrier] 500 Minerals
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Starship Fortress [Arbiter] 350 Minerals
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Dreadnought Fortress [Danimoth/Arbiter] 500 Minerals
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Special Op Starfighter [Raszagal/Corsair] 350 Minerals
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So there will be a total of 17 Heroes to pick from.
All Heroes will start at 60 Energy/Mana (Gas)
4 Skills Per Hero, Passive Skill will count as a Skill
Will have selective points to add HP,Upgrade,Gas,Skills,Money
Ship starts 10% Hp + 2% per Lv, Max 30 Lv? Max Hp = 70%? + rest items = 100%
You start with an officer[Ghost] which u have to gain minerals to buy your ship. (Once you buy your Ship, there is no change backs]
Gain minerals from kills or having more bases.
Trying to buy Dreadnought class Ships will take several minutes, your opponents will have an advantage start. (So dont have all your teammates try to get Dreadnought class Ships, let 1 try to get 1 Dreadnought while the other 2 picks low cost Ships.)
When your Ship dies, you will have your officer again and you have to gain the amount of money that your ship cost, so having a Dreadnought class will require 500 minerals. It is useful to keep a stack of minerals incase you die.

Items:
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Each ship can equip 1 Firesystem, 1 Armor/Plating/Deck/Ship system, 1 Engine System, 1 Special System?.
You can buy as much parts you can, because you can unequip items or equip them to have a variety to counter or anti counter opponents.

There will be unbuyable items that will only be obtained from Bosses.
There will be 4 Bosses, Each one ascending stronger from one another. The Stronger it gets, the better chances to receive a rare drop. Basic drops will be Minerals/Upgrade/Weak Parts.
Im only going to use 5 Switches for drops, so the odds will be #/32.

Final Notes:
You will have your typical 3 lanes, each lane will have 5 Mini Bases (Pylon + 4 Cannon, Cannon do not die. 35 Dmg ground 60 Dmg Air). Two will be controlled by your base and the middle one will be up for grabs. When the Pylon dies, anyone can create a Pylon to take the base. Each minute, the Mini Base will spawn a 20 mineral powerup for anyone to grab. If you control all bases, each minute will give you 15x20 minerals!!!

Ok I think im done typing for now. Will update as more ideas come in.
Everyone is welcome to post ideas or change anything as they please.
No flaming please, I'm only a amateur in mapmaking.

Post has been edited 7 time(s), last time on Nov 30 2009, 12:14 pm by SharpieInAHole.



None.

Nov 30 2009, 1:23 pm Norm Post #2



Ask that guy who made Starquest for some pointers.



None.

Nov 30 2009, 7:45 pm Morphling Post #3



You could also talk to Tuxlar for some help, seeing as he made Astrogears which is similar to your map idea.



None.

Nov 30 2009, 8:12 pm ClansAreForGays Post #4



Don't forget Madroc's build your own ship thing.




Dec 1 2009, 4:35 am The Starport Post #5



Quote from Morphling
You could also talk to Tuxlar for some help, seeing as he made Astrogears which is similar to your map idea.
What is this "Astrogears" you speak of?



None.

Dec 1 2009, 4:48 am Neki Post #6



I'm not sure what Astrogears is either. I also don't know if it almost had a sequel.



None.

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