Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to detect disrupt
How to detect disrupt
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Nov 30 2009, 4:22 am
By: MarianCross  

Nov 30 2009, 4:22 am MarianCross Post #1



HMMM hey, well i need to know how to detect if there is a disrupt. The problem is that idk which player commands disrupt. i tried current, didnt work, tried neutral, didnt work. all players, didnt work. please someone tell me :S thanks.



None.

Nov 30 2009, 4:27 am Neki Post #2



All disruption webs are owned by p12(I think?) so you can't detect if a player casted it specifically through detecting the presence of a disruption web. I don't think there is any easy work around if all of the player's corsairs are near each other.

http://www.staredit.net/wiki/Dark_Swarm_Firing_System




None.

Nov 30 2009, 4:27 am Biophysicist Post #3



Yes, P12 owned the dwebs.



None.

Nov 30 2009, 4:36 am MarianCross Post #4



well what im trying to do is a battle game. and i use disrupt for grabbing a unit. the problem is that if i use always locate the location on disrupt. AND THERE IS NO DISRUPT. the location goes at mid of the map automaticly, therefore it grabs all the enemies at mid of map and dmges them, and thats not suppoused to happen :S. what could i do? is there any way to make a corsair that is always disrupting a location?



None.

Nov 30 2009, 4:41 am MarianCross Post #5



oh niceee thanks ultimo, that post works :D. thanks :D



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