Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Advanced Randomization
Advanced Randomization
Nov 25 2009, 10:53 am
By: JaFF
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Jan 26 2010, 11:35 pm ImagoDeo Post #41



The world of Binary.

Aah.

To make this post productive, here's my two cents:

The probability generator can be used to generate extremely precise drop chances for RPGs, AoS-style maps, and just about anything else that might need a drop chance. In fact, I was going to use it in one of my maps before I realized that my ammo system sucked and there was a crappy glitch that killed the entire project... but that's beside the point.

The uniform randomizer and the probability generator can be used in combination. Ever think of putting together a map to test that, JaFF? If your uniform randomizer is as accurate as you say, then it would be better to base probabilities off of that than off of, oh, what was it? 2^14? You yourself said it wasn't as accurate because you had to round down to 32700. So if you uniformly randomized and then based the probability off of that number, it should be more accurate overall.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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