Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Advanced Randomization
Advanced Randomization
Nov 25 2009, 10:53 am
By: JaFF
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Jan 26 2010, 11:35 pm ImagoDeo Post #41



The world of Binary.

Aah.

To make this post productive, here's my two cents:

The probability generator can be used to generate extremely precise drop chances for RPGs, AoS-style maps, and just about anything else that might need a drop chance. In fact, I was going to use it in one of my maps before I realized that my ammo system sucked and there was a crappy glitch that killed the entire project... but that's beside the point.

The uniform randomizer and the probability generator can be used in combination. Ever think of putting together a map to test that, JaFF? If your uniform randomizer is as accurate as you say, then it would be better to base probabilities off of that than off of, oh, what was it? 2^14? You yourself said it wasn't as accurate because you had to round down to 32700. So if you uniformly randomized and then based the probability off of that number, it should be more accurate overall.



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[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
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