Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Attempted UMS AI?
Attempted UMS AI?
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Nov 23 2009, 1:33 am
By: Basteille  

Nov 23 2009, 1:33 am Basteille Post #1



What AI script actually gives the computer the ability to build units, etc. etc.

Does it work for Protoss?



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Nov 23 2009, 4:38 am ImagoDeo Post #2



There are basic AIs that you can use. They are listed under 'Run AI Script at Location'.



None.

Nov 23 2009, 8:23 pm Basteille Post #3



Yes, but which one, None of them appear to work for me.



None.

Nov 23 2009, 10:16 pm Falkoner Post #4



Try the Insane AI, makes sure it matches the race of the computer, not just the units they own.



None.

Nov 23 2009, 11:07 pm Basteille Post #5



Thanks, Falk, I'm going to try out the Insane AI script for Protoss AND Terran? Because the computer owns two types of buildings and units.



None.

Nov 23 2009, 11:15 pm ImagoDeo Post #6



In that case, you might have some difficulty getting the two to interface properly. I suggest using BW Protoss 7 - A and Terran 9 AI Scripts in combination over the entire base.

Then again, you could just use both Insane scripts in combination over the entire map...



None.

Nov 24 2009, 2:22 am Falkoner Post #7



You won't be able to get it to work for 2 races at once, the AIs only work for the race you have the Computer actually set to, what units it has doesn't really matter, as long as they match its race.



None.

Nov 24 2009, 4:48 pm ImagoDeo Post #8



Didn't know that.

In that case, Lyoko, you're probably best off making two separate computer players. Though it would solve your problems, it might make new ones. If you don't have a spare player, I don't really know how to help you.



None.

Nov 24 2009, 10:00 pm Basteille Post #9



Well, I'm not too thrilled about this, but at least I'm informed about it. Thank you for helping me. :D



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