Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Pre-Burrowed Units
Pre-Burrowed Units
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Nov 13 2009, 12:32 pm
By: Apotheosis  

Nov 13 2009, 12:32 pm Apotheosis Post #1



Hello, I've been trying to pre-burrow a zerg unit (defiler) owned by Neutral player on null terrain (moveable).
My problem is, every time the game starts, the defilers are not burrowed.
Ive used the: Properties > Burrowed (SCMDRaft 2) but it isn't working...I've even tested in another map to pre-burrow player owned defilers, and to create the defilers over there, then give to Neutral.
Yet nothing is working...I would appreciate it if you could help me sort the problem.



None.

Nov 13 2009, 12:54 pm Marshot Post #2



Has the Neutral Player Burrow Tech Researched?



None.

Nov 13 2009, 1:26 pm Apotheosis Post #3



Quote from Marshot
Has the Neutral Player Burrow Tech Researched?

LOL. I missed such a small detail, thanks anyhow.



None.

Nov 13 2009, 2:12 pm Norm Post #4



Not sure if I understand you correctly, but if you want to have Neutral (P12) have a burrowed defiler, then just have the defiler originally given to a player with burrow researched at the beginning of the map and use the give action to give the defiler to neutral.



None.

Nov 13 2009, 5:52 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Doesn't help if the tech is disabled, and it's an unnecessary workaround for just setting the tech to researched.




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