Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: EUD weapon cooldown address
EUD weapon cooldown address
Oct 26 2009, 7:57 am
By: samsizzle  

Oct 26 2009, 7:57 am samsizzle Post #1



Alright i need the address for unit weapon cooldown. To help you guys understand, what i want to do is make a sound play after a unit fires, and this, through my knowledge, is only achievable with eud's. Anything is fine as long as it can detect when a unit fires.



None.

Oct 26 2009, 6:55 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/topic/8712/
Did this one not answer your question?

You never responded to it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 26 2009, 9:45 pm samsizzle Post #3



yeah i dont know how to convert that to a memory condition. I tried using eudtrig but it creates an address that crashes starcraft.



None.

Oct 26 2009, 10:12 pm Falkoner Post #4



You need the start of the death table, 58A364, and then you just subtract that from your address, so if your address was 58DC60(Start of location table), you subtract 58A364 from 58DC60, you can do it in WinCalc, just change it to Hexadecimal, you get 38FC, which converted to decimal gives you 14588, the number you would use in the Memory condition.



None.

Oct 26 2009, 11:44 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

I can help you, but you need to explain which part you're stuck on:

1. Find an address, ie 0x628000
2. Plug address into EUD Trig, ie 161575
3. Create condition, ie Memory(161575, at least, 25600)

0x628000 is actually the HP for the 4th unit placed on the map, and each unit is 0x150 apart, which means you subtract 84 from the player number (4*84=336=0x150) to the the next unit.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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