Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Leaderboard update delay
Leaderboard update delay
Oct 22 2009, 8:24 pm
By: Wormer  

Oct 22 2009, 8:24 pm Wormer Post #1



Does anyone know how fast the leaderboard text (and leaderboard itself) is updated in frames and/or trigger cycles?
Suppose it is done every 8 or 16 trigger cycle (with hypers), but not sure.
Need the exact value.



Some.

Oct 22 2009, 8:56 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

It updates once a second, and is based on a different clock.
On fastest, it should update every 12 trigger cycles, but there's an occasional discrepancy every so often. If you want to make sure it gets updated properly, have it update on the 10th or 11th trigger run, rather than the 12th.

Post has been edited 1 time(s), last time on Oct 22 2009, 9:48 pm by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 22 2009, 9:31 pm Wormer Post #3



Thanks, helped ALOT!
Was trying to figure that out myself (triggerwise), but useless...
Quote from rockz
...and is based on a different clock.
Ugh, that complicates things... The problem is in that each timer based on a death counter will desynch with the leaderboard timer. Even dunno what to do... :|

EDIT: :lightbulb:
Got an idea! I guess EUD condition can work well in my case.
Where do you say is this leaderboard timer located in memory ?.. :-_-:



Some.

Oct 22 2009, 9:48 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

I'm doubtful we can find it.

The problem is that it updates rather erratically. I have a clock counting to 12, and it updates on the 4th and 8th tick of the clock for 46 updates, then updates on the 0th and 4th tick of the clock for another 46 updates, then updates on the 8th and 0th tick for another 46 updates, then repeats.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 22 2009, 9:55 pm Wormer Post #5



Odd.
I should think a bit on what I want to achieve with all this.

Haven't understood what you wanted to tell with this:
Quote from rockz
I have a clock counting to 12, and it updates on the 4th and 8th tick of the clock for 46 updates, then updates on the 0th and 4th tick of the clock for another 46 updates, then updates on the 8th and 0th tick for another 46 updates, then repeats.




Some.

Oct 22 2009, 11:37 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

Use custom score and cycle it from 0-11 via constantly subtracting 1, and resetting it to 12 when it reaches 0. The leaderboard will display 0, 4, 8, in different cycles. Try it out to see exactly what I mean (it's really wierd, IMO).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:46 pm]
Ultraviolet -- @:@
@:@ shouted: this community still going strong?
Still going.. strong is debatable though.
[04:13 pm]
WeirdoX4857 -- I can't believe this is really been around since 2003 but it does look classic and old asf still better than talking to kids on discord ranting about skibidi toilet and sexuality or whatever mental illness is going on in their heads
[04:11 pm]
WeirdoX4857 -- Nigga how you ask is it still going strong when you get a text every 3 miles per hour or something
[04:10 pm]
WeirdoX4857 -- Where is everybody
[01:21 pm]
@:@ -- this community still going strong?
[2026-9-27. : 4:30 pm]
Oh_Man -- yeah, probs
[2026-9-27. : 3:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[2026-9-27. : 3:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-27. : 1:14 am]
Symmetry -- https://staredit.net/topic/18932/ check it
Please log in to shout.


Members Online: Wing Zero