Staredit Network > Forums > General StarCraft > Topic: Heaven's last stand!
Heaven's last stand!
Oct 16 2009, 10:35 pm
By: scwizard  

Oct 16 2009, 10:35 pm scwizard Post #1



So I've been playing Heaven's Last Stand a ton lately, it is definitely the best starcraft map ever.

Anyone here interested in playing this? I'd be more than happy to teach you how to play. I have a lot to say about this map so I'm just going to start ranting.

First off noobs. I don't care if you've never played this map before, if at the start you take all your infantry and stuff them in the throne heal, you must either be trolling or mentally deficient. Also why is it that there's so many people out there who don't listen. If it's true that "I know what I'm doing" then why are so many people telling you that you don't? The next Mike that tells me "i no what im doing" when I tell him to hunt Satan, and then proceeds to sit there and twiddle his thumbs, is going to get shot over the internet.

Now that that's out of the way let me talk strategy. At Bene contrary to popular belief you don't need any tanks at all. What you do is you cram three control groups of ghosts along the top right wall of Bene. Then if orange is massing up the steps, you put a control group of ghosts on the ledge (you know the one I'm talking about), that will shut down that mass. If you see orange's obs switch to the ledge, then you retreat the ghosts up to along the left canon immediately above the ledge. You'll lose the right canon of the pair above the ledge, but it's no big loss. The other ones should live, even if orange tries to micro his mass. You might lose a few ghosts to, but not enough that you can't hold in that fashion forever.

Finally if clave gets killed by swarm, ultras and fallen, then please don't blame it on teal or blue, because it's mostly purple's fault.

Post has been edited 1 time(s), last time on Oct 17 2009, 12:10 am by scwizard.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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