Staredit Network > Forums > General StarCraft > Topic: Online problems
Online problems
Sep 26 2009, 3:00 pm
By: UfukedUp  

Sep 26 2009, 3:00 pm UfukedUp Post #1



1st off big fan of Starcraft Broodwar :D have been for 7 years, me and my brother both have fast computers, and we have fast time warrner cable but when we try to host a game on b.net no one else can join but us. we also try one person finding a game and the other person follow him into the game but it gets too laggy when the other person joins. We have a router here so im not sure if we have to open any ports or what, any ideas????? Thanks



None.

Sep 26 2009, 4:23 pm theleo_ua Post #2



http://www.staredit.net/178447/

If dont help - buy real white ip adress from provider.



None.

Sep 26 2009, 4:32 pm Falkoner Post #3



Quote from Falkoner
By default, SC uses port 6112 UDP, so you open up regedit, go to HKEY_CURRENT_USER\Software\Battle.net, go to the Configuration subkey, and create and new DWORD named "Game Data Port", then edit it, change the value type to decimal(this is just for convenience sake), and enter your new port number, then make sure to forward that port through your router.

Only problem I've noticed with this method is that you can no longer join eachother's games if one of you hosts, however, it does completely get rid of the lag between you when you both join the same game, so I guess you can just use LAN if you want to play eachother.



None.

Sep 26 2009, 5:04 pm theleo_ua Post #4



Quote from Falkoner
Only problem I've noticed with this method is that you can no longer join eachother's games if one of you hosts, however, it does completely get rid of the lag between you when you both join the same game, so I guess you can just use LAN if you want to play eachother.

But my solution "buy real ip per each pc" solve all problems and you can join and play same games with each other and someone from battlenet without lags:)
Only disadvantage is cost and impossibility in some cases to buy several ip adresses.

But as you know - pleasure is paid:)



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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