Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need an idea for an anti camp system
Need an idea for an anti camp system
Sep 24 2009, 10:29 pm
By: LolCakeLazors  

Sep 24 2009, 10:29 pm LolCakeLazors Post #1



My friend is making a tag map (yes, I know) and wants to have a anti camp system at the jail.

The problem is, me and him don't have any ideas how to implement it.

We were thinking that if the tagger enters the jail for 7 seconds, then he would be suffer a consequence. I would use a countdown clock but the map already uses one.
So how would I put this into the map. Any ideas?

-LolCakeLazors



None.

Sep 24 2009, 10:52 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Use hyper triggers in the map. Start a death counter which counts up to 12*7, adding one every trigger while the player is in the area, and subtracting one every trigger when the player is not in the area. When the player reaches 12*7, he will receive the consequence.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 25 2009, 12:13 am darksnow Post #3



or maybe it should subtract at all, should teach them not to camp =O



None.

Sep 25 2009, 1:48 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

that means you have 6 seconds in the camp area, you leave once, then you can jump right back in for another 6 seconds.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 25 2009, 2:26 am DavidJCobb Post #5



But it doesn't just allow them to leave for a fraction of a second to reset the timer. However long they were in there, that's how long they have to be outside for the timer to get reset. (Since it's subtracting instead of just setting to 0.)



None.

Sep 25 2009, 7:28 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

It seems I misunderstood darksnow, since the sentence is ambiguous. He left the negative out of his statement, I think, and I thought he meant "should subtract it all".



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 25 2009, 7:36 pm ClansAreForGays Post #7



The implicit rules of tag is an anti-camp by itself. If he's hugging the base he isn't doing any tagging.




Sep 25 2009, 9:03 pm Neki Post #8



What if there is more than one player tagged? Then one person may protect the jail and the other may continue tagging.



None.

Sep 28 2009, 4:38 pm Drakiel Post #9



You can use MINERALS or GAS as a timer so that the player can visually see how "count down timer" (subtracting 1 minerals/gas) - when the "timer" runs out, they die. This can be set up for only when that opponent is in the jail. OR You can have 2, 3, 4 etc escape routes INTO/OUT OF your jail, to prevent camping.



None.

Sep 28 2009, 5:09 pm darksnow Post #10



ehh wouldn't it be better if like, for every second you're in the jail, you start losing the gas/minerals/countdown

then when you leave, every 5 seconds, it goes back to normal.

because you might step in by accident chasing someone =O



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