Staredit Network > Forums > General StarCraft > Topic: Heinermann's Project Updates
Heinermann's Project Updates
Sep 22 2009, 12:18 am
By: Heinermann  

Sep 22 2009, 12:18 am Heinermann Post #1

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So, I've been working on a lot of random projects lately.

Here's a Storm.dll packet dissector (lua) for Wireshark.
I used the tutorial as a guide.

http://dl.getdropbox.com/u/733696/storm.lua


EDIT: September 23rd
Updated Storm packet dissector, which can now be found here:
http://code.google.com/p/vgce/source/browse/trunk/data/Blizzard/ws_storm.lua

Added storm error enums:
http://code.google.com/p/vgce/source/browse/trunk/data/Blizzard/stormenums.h

Updated the CHK format's VCOD section:
http://code.google.com/p/vgce/source/browse/trunk/docs/Blizzard/Starcraft/chkFormat.txt

Added new VCOD section disassembly:
raw: http://code.google.com/p/vgce/source/browse/trunk/docs/Blizzard/Starcraft/oldvcod.cpp
tinkered: http://code.google.com/p/vgce/source/browse/trunk/docs/Blizzard/Starcraft/vcod.cpp

Added BOLT file documentation for Starcraft 64:
http://code.google.com/p/vgce/source/browse/trunk/docs/Blizzard/Starcraft/starcraft64data.txt

Updated storm ordinal list:
Some SNet functions updated.
SBmpAllocLoadImage args defined.
http://code.google.com/p/vgce/source/browse/trunk/docs/Blizzard/stormold.txt

Post has been edited 2 time(s), last time on Sep 23 2009, 1:45 pm by Heinermann.




Sep 23 2009, 11:22 pm -BW-Map_God Post #2



So, at the risk of sounding stupid, what is this project for exactly? Manually editing the storm.dll to mod it for total conversions?



None.

Sep 24 2009, 3:22 am Falkoner Post #3



If anything it's simply to understand how SC works more, although this could probably help hack makers a lot :) Also, some of this helps contribute to complete map compression, which I hear someone(s) have/has been working on lately ;)



None.

Sep 30 2009, 9:23 pm Heinermann Post #4

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Updated a couple storm ordinals.
Added storm.def: http://code.google.com/p/vgce/source/browse/trunk/docs/Blizzard/storm.def

Added several Paper Mario 2 formats(Can also be applied to Paper Mario 1 or Super Paper Mario). Paper Mario 2 lists.
http://code.google.com/p/vgce/source/browse/#svn/trunk/docs/Nintendo/Paper%20Mario

I don't know if that Camera format is used in other games.




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[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
[03:07 am]
Vrael -- though I wonder if at that level basically almost every match is over in like 3 minutes
[03:07 am]
Vrael -- yeah good point lets see the highlights reel from that
[03:06 am]
Oh_Man -- thats how it was trained to begin with, thousands of AI vs AI matches
[03:06 am]
Vrael -- see how far we can really take things
[03:06 am]
Vrael -- what they need to do is have some AI vs. AI matches
[03:06 am]
Oh_Man -- i'm sure there's a limit to that
[03:06 am]
Vrael -- if your mediocre army can fight perfectly every time, why bother with strategy
[03:05 am]
Vrael -- but from a gameplay perspective I think all its shown is that you can trade 1000's of apm to make up for lack of strategy
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