Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Worker Carrying a Unit
Worker Carrying a Unit
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Sep 21 2009, 11:48 pm
By: Cinolt  

Sep 21 2009, 11:48 pm Cinolt Post #1



Searched and came up with nothing. Just looking for the wiki/tutorial page on how to do the glitch where a worker can pick up another unit by using a glitch with hallucinated power ups. I remember reading about it somewhere. I'd also like to know if it's been completely patched in the current version, meaning if all units will cause a crash.



None.

Sep 22 2009, 12:05 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/maplantis/index.php?topic=2997
Please, run a search for "hallucinated powerup".

Should you ever find a maplantis link in the future, there is a static copy of maplantis at http://www.staredit.net/maplantis/ <insert the rest of the link here minus www.maplantis.org>

This shouldn't have been patched, but I don't know.

Post has been edited 2 time(s), last time on Sep 22 2009, 1:16 am by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 22 2009, 12:57 am Cinolt Post #3



Thanks. Does anybody know if this glitch is patched in the current version, I don't wanna try out a bunch of different units just to have it always crash.



None.

Sep 22 2009, 1:40 am Doodle77 Post #4



It is not patched. Here is a description and list of the effects (i've seen a better one though): http://doodle77.dyndns.org/staticsen.php?st=10451



None.

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[02:18 am]
Oh_Man -- Close enuf
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Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
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