Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Removing Units In A Transport
Removing Units In A Transport
Sep 19 2009, 5:33 pm
By: Tank_7  

Sep 19 2009, 5:33 pm Tank_7 Post #1



Hi, I have ground units, in my case say Protoss Probes
They are loaded into a transport, in my case Protoss Shuttle.

When I bring a Protoss Shuttle with Protoss Probes inside it to a location, it's to reward me for each probe. it's more or less like this:

Trigger(Player 1)
Conditions:
-Current Player brings at least 1 Protoss Probe to Location "YUMMY"
Actions:
-Remove 1 Protoss Probe at Location "YUMMY"
-Set Resources: Add 1 Mineral for Current Player
-Preserve Trigger

However, when I bring 2 or 3 probes i get only one mineral as if I brought one. It seems to eat them all. I've checked that the trigger says Remove 1, not Remove All, many many times.
I can easily trigger 8 cases of Exactly 8, Exactly 7, etc... but just wondering if anyone knows whats going on and maybe a smarter fix.

Post has been edited 2 time(s), last time on Sep 19 2009, 9:43 pm by Tank_7.



None.

Sep 20 2009, 4:49 pm O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

Did you make sure that it had Add 1 mineral and not Set 1 mineral?



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Sep 20 2009, 5:00 pm lil-Inferno Post #3

Just here for the pie

Set the location's properties so that air isn't effected, and the players have to drop the Probes in order to get the reward. If not, just try doing "Exactly 8", "Exactly 7", "Exactly 6", and so on.




Sep 21 2009, 3:59 am Tank_7 Post #4



Quote from O)FaRTy1billion[MM]
Did you make sure that it had Add 1 mineral and not Set 1 mineral?

Yes I could do it multiple times in the game (probes got replenished over time)
It simply removes all probes if theyre in a transport, but it seems to be a Starcraft behaviour

Quote from lil-Inferno
Set the location's properties so that air isn't effected, and the players have to drop the Probes in order to get the reward. If not, just try doing "Exactly 8", "Exactly 7", "Exactly 6", and so on.

There might not be room to unload so I want to just take it from the air. I've done the Exactly 8, Exactly 7, and it seems to work.
It's just funny that Starcraft does this... you honestly cant remove 1 of multiple units in a Transport.
If you have say... 4 Probes and 4 SCV's in a Dropship, you say Remove 1 SCV... it Removes all 4. The probes are still there.



None.

Sep 21 2009, 4:02 am The Starport Post #5



A similar behavior is when multiple peons are holding powerups when you try to remove 1 powerup. That put me through a fun little episode of debugging.



None.

Sep 21 2009, 10:22 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

I did not know this, but I didn't bother testing. Good to know these things. Exactly 8 etc... seems to be the best bet.



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