KaBoom!
Sep 16 2009, 5:20 pm
By: ImaGiNe.  

Sep 16 2009, 5:20 pm ImaGiNe. Post #1



MAP OVERVIEW IMAGE:
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Map Size: 96x64
Map Tileset: Jungle
Number of Players: Five


STATUS: 100% Complete

DESCRIPTION:
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In KaBoom! you are playing as one of five KaBoomers! who have to work together to get past 15 levels of varying difficulty and obstacles. You are equipped with a KaBoom Box! which contains all your bombs and makes possible the creation of much more complicated bombs. In order to achieve total victory, you must avoid enemies who are constantly tracking you down and the much more unexpected explosions of fellow KaBoomers!

Just know that the more KaBoomers! there are, the more the danger and fun is experienced.

GAMEPLAY DETAILS:
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As a KaBoomer!, you start off with a stock set (10) of KaBombs that just blow up after a one second timed fuse. These starter bombs will be essential as they are the most readily available ones around! For every starter bomb you use, you lose one bomb from your bomb counter (Vespene Gas) and with Zero bombs in your inventory, you cannot lay any more starter bombs until you replenish your bomb inventory. On the other hand, you may use other special bombs acquired throughout the game but they are only temporary (one time use) and appear less frequently then their starter variants.

If a KaBoomer! is lost by being touched by an enemy or killed by friendly fire, the KaBoomer! will lose all of his or her KaBomb inventory (Vespene Gas set to 0) and can only be revived by having an ally touch the dead KaBoomer's coffin. Do not despair because revived KaBoomers! receive 5 free bombs upon revival.

WARNING: As with all material that is either chemically or energetically unstable, please handle with caution.



USER INTERFACE:
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Special Bomb Selection/Usage Overview

Please be sure to hotkey your shuttle by pressing CTRL + 1, this will help immensely when fluttering for a specific special bomb type.

BETA TESTERS (Actual Playtime):
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  • ssjfox
  • Ximnipot69
  • EatMeReturns
  • LordKerwyn
  • Thunder_Sturm
  • 10-Neon
  • 11-Sodium
  • darkone
  • tweakismyname

v3.0 RC TESTERS (Actual Playtime):
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  • kuvasz
  • marcmad
  • darkone
  • ssjfox
  • EatMeReturns

UPDATE LOG:
07.25.09
- Dead Players Can Now Be Resurrected at Location of Death (Save them in a COFFIN!)
- Delayed Level 3 thru 20 Enemy Spawn Time
- Inserted Additional Obstacles
- Removed Star Burst KaBomb
- Revised Certain Levels and Frequency of Power ups

07.30.09
- Added "Killer Walls" that Attack and Disable Pylons from being built
- Edited Levels 1-15
- Removed Levels 16-20
- Removed Player 6

07.31.09
- Added 'Kaboom! User Guide' to topic
- Edited damage and HP of Proximity KaBomb!
- Edited HP of KaBoomer! (Probe)
- Testing in Progress

08.02.09
- Discovered and fixed placement error

08.26.09
- Added global death message
- Death now removes entire Kabomb inventory

09.10.09
- Added enemy spawn warnings (mineral patches)
- Added 'Ping on Death'

09.16.09
- Enhanced removal of excess power ups
- Reduced number of enemies per level
- Relocated spawns for certain levels

DOWNLOAD:
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Attachments:
(5)Kaboom! v3.5.scx
Hits: 15 Size: 72.92kb



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
Please log in to shout.


Members Online: NudeRaider, Oh_Man