◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦
Map Size: 96x64
Map Tileset: Jungle
Number of Players: Five
STATUS: 100% Complete
DESCRIPTION:
◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦
In KaBoom! you are playing as one of five KaBoomers! who have to work together to get past 15 levels of varying difficulty and obstacles. You are equipped with a KaBoom Box! which contains all your bombs and makes possible the creation of much more complicated bombs. In order to achieve total victory, you must avoid enemies who are constantly tracking you down and the much more unexpected explosions of fellow KaBoomers!
Just know that the more KaBoomers! there are, the more the danger and fun is experienced.
GAMEPLAY DETAILS:
◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦
As a KaBoomer!, you start off with a stock set (10) of KaBombs that just blow up after a one second timed fuse. These starter bombs will be essential as they are the most readily available ones around! For every starter bomb you use, you lose one bomb from your bomb counter (Vespene Gas) and with Zero bombs in your inventory, you cannot lay any more starter bombs until you replenish your bomb inventory. On the other hand, you may use other special bombs acquired throughout the game but they are only temporary (one time use) and appear less frequently then their starter variants.
If a KaBoomer! is lost by being touched by an enemy or killed by friendly fire, the KaBoomer! will lose all of his or her KaBomb inventory (Vespene Gas set to 0) and can only be revived by having an ally touch the dead KaBoomer's coffin. Do not despair because revived KaBoomers! receive 5 free bombs upon revival.
WARNING: As with all material that is either chemically or energetically unstable, please handle with caution.

USER INTERFACE:
◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦
Special Bomb Selection/Usage Overview
Please be sure to hotkey your shuttle by pressing CTRL + 1, this will help immensely when fluttering for a specific special bomb type.
BETA TESTERS (Actual Playtime):
◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦
- ssjfox
- Ximnipot69
- EatMeReturns
- LordKerwyn
- Thunder_Sturm
- 10-Neon
- 11-Sodium
- darkone
- tweakismyname
v3.0 RC TESTERS (Actual Playtime):
◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦
- kuvasz
- marcmad
- darkone
- ssjfox
- EatMeReturns
UPDATE LOG:
07.25.09
- Dead Players Can Now Be Resurrected at Location of Death (Save them in a COFFIN!)
- Delayed Level 3 thru 20 Enemy Spawn Time
- Inserted Additional Obstacles
- Removed Star Burst KaBomb
- Revised Certain Levels and Frequency of Power ups
07.30.09
- Added "Killer Walls" that Attack and Disable Pylons from being built
- Edited Levels 1-15
- Removed Levels 16-20
- Removed Player 6
07.31.09
- Added 'Kaboom! User Guide' to topic
- Edited damage and HP of Proximity KaBomb!
- Edited HP of KaBoomer! (Probe)
- Testing in Progress
08.02.09
- Discovered and fixed placement error
08.26.09
- Added global death message
- Death now removes entire Kabomb inventory
09.10.09
- Added enemy spawn warnings (mineral patches)
- Added 'Ping on Death'
09.16.09
- Enhanced removal of excess power ups
- Reduced number of enemies per level
- Relocated spawns for certain levels
DOWNLOAD:
◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦
Attachments:
None.



