Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Sprite limit problem
Sprite limit problem
Oct 17 2007, 2:35 am
By: Dungeon-Master  

Oct 17 2007, 2:35 am Dungeon-Master Post #1



Hey guys, i got a problem with the sprites in the map i am making... It is a map that will have around 1000 sprites... maybe less if i can. The problem is that i got 492 sprites and around 60 or em disapear at game start... maybe are they misplaced but i dont think so caus somme others places the same way are not removed...

Another thing i noticed is the fact that all the sprites that got removed are in the bottom half of the map, but not all sprites under the middle are removed... strange.

Fast help would be cool, thx.



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Oct 17 2007, 2:46 am Killer2121 Post #2



the max spirits is 250 thats why some are gone



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Oct 17 2007, 2:47 am Dungeon-Master Post #3



So, is it impossible to put more sprites?



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Oct 17 2007, 2:51 am Killer2121 Post #4



ya but it will be removed sometimes



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Oct 17 2007, 2:54 am Dungeon-Master Post #5



ok.... well this really do play against me...



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Oct 17 2007, 2:55 am Killer2121 Post #6



ok u wanna know how to make more spirits that dont disper?



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Oct 17 2007, 4:59 am XGuy Post #7



Quote
ok u wanna know how to make more spirits that dont disper?

No, I want to know how you spam like such a pro.

Anyway, isn't there an alternative way you can do the map? Forget sprites.



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Oct 17 2007, 11:43 am Moose Post #8

meme

Certain sprites placed in the editor tend to either finish their animation right away and disappear or not appear at all.



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Oct 18 2007, 12:38 am Kenoli Post #9



The sprite limit is 499.



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Oct 18 2007, 3:54 am NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Kenoli
The sprite limit is 499.
Hm, where did you get that from?

I thought it was 250.
At least for the "units-not-shooting-anymore" bug caused by too many units shooting at once.
Or is this a different limit? Preplaced vs. shot sprites?




Oct 18 2007, 4:42 am blacklight28 Post #11



Uhhh, can't you just go to you're settings in SCMDraft 2 and change the sprite limit? Mine is a lot... like, a big number-10000.



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Oct 18 2007, 5:36 am frazz Post #12



No, you can't. Try making sprites in Scmdraft and it will tell you when you get 250.
I don't know about the not shooting anymore bug, but you can only place 250 in an editor.



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lil-Inferno -- pee pee child
[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
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