Staredit Network > Forums > General StarCraft > Topic: Starcraft64 content
Starcraft64 content
Sep 6 2009, 8:49 pm
By: Heinermann  

Sep 6 2009, 8:49 pm Heinermann Post #1

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

I'm working on a tool that can extract content from a Starcraft 64 rom.

Right now it will extract only the uncompressed files. I'll work on compressed files when I feel like it.

[attach=4462]

Using the program:
  • Make sure you have a Starcraft64 rom (details will not be provided, asking for roms is against the rules).
  • Convert it to the z64 container format. Tool64 will do this.
  • Open it with a hex editor and split the file at the beginning of the identifier "BOLT". You can do this easily with XVI-32 by doing an ASCII search for "BOLT" and then clicking Edit -> Delete to cursor.
  • Save the new file in the BOLT.exe folder and open the command line.
  • Navigate to the BOLT.exe folder and run "BOLT starcraft64.bin".
  • Several files without real names will be spit out into the BOLT.exe folder. Most of these will be GRP files that you can open up with any GRP program.

Topic will be updated with more details as the program progresses.

Todo:
  • Make it read the BOLT archive without modifying the z64 rom container.
  • Research on the hashes/filenames.
  • Research on sound format (I couldn't identify any WAV files).
  • Research on compression format (Probably another LZSS variant, used by hundreds of games).
  • Research on file flags.

[attach=4462]

Attachments:
BOLT.7z
Hits: 2 Size: 5.82kb




Sep 15 2009, 7:15 am Riney Post #2

Thigh high affectionado

I remember an old friend doing this a long time ago, trying to get Resurrection IV out.

You find it yet? :O



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Sep 15 2009, 7:38 am Excalibur Post #3

The sword and the faith

Quote from name:Dark_Marine
I remember an old friend doing this a long time ago, trying to get Resurrection IV out.

You find it yet? :O
One of those other SC sites already remade the map entirely.




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Sep 15 2009, 11:01 am Vi3t-X Post #4



Didn't the remake ALL the bonus maps? :P



None.

Sep 19 2009, 12:53 am Heinermann Post #5

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Eh, there's no telling when I'll get back to working on this. 0_0
But yeah, the GRPs appear at half their size. Maps are compressed and can't be extracted just yet. There are also some unknown files, probably video or music data.




Sep 19 2009, 3:55 am Hug A Zergling Post #6



Ooh, if you get a copy of "rage", let me know.



None.

Dec 24 2015, 5:26 pm JCarrill0 Post #7



Quote from JCarrill0
Recently was told about some UMS maps that were in sc64, but not for PC, these maps are:

any chance someone can extract them, would be appreciated.

I recently re-downloaded Notepad++ and added the Hexeditor DLL file, if i could learn this I might be able to extract maps.




Jan 6 2016, 2:29 am Heinermann Post #8

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Source code is garbage btw lol.




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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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