Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Binary Boolean Array Storage
Binary Boolean Array Storage
Sep 6 2009, 6:13 am
By: Falkoner  

Sep 8 2009, 11:59 am Falkoner Post #21



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Congrats figuring out how rantent's map works

Well, I've known how that map does it for years, it's simply by placing burrowed units under it, but I found what I'd say is a better way >:)

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Death counts are unsigned.

I was right! I was right! Nanananana!



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[2026-6-01. : 4:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
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Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
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Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
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Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
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Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[2026-5-31. : 6:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
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l)ark_ssj9kevin -- le reddit
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Moose -- >reddit :rip2:
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