Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: EUD Frame detection.
EUD Frame detection.
Sep 3 2009, 11:21 pm
By: samsizzle  

Sep 3 2009, 11:21 pm samsizzle Post #1



Is it possible to detect what frame a unit is currently displayed as. For example im trying to detect the direction of a unit so if it was using its down frame it would be facing down and so on.



None.

Sep 3 2009, 11:43 pm lil-Inferno Post #2

Just here for the pie

There are ways of detecting direction. The map below detects your direction and sends a projectile that way if I remember correctly. It only detects north, south, east, and west.
Try this.

Not that it can only detect it if you move, not if you're facing a direction.




Sep 4 2009, 5:20 am samsizzle Post #3



ok that helps, and it would be easy to detect a diagonal direction but how would you make the explosions go in a diagonal direction?



None.

Sep 5 2009, 12:24 am lil-Inferno Post #4

Just here for the pie

Just look at the triggers and adjust them to make them go in the direction you want. I never studied the map but I believe it uses mobile grids. I'm not sure, though.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:46 pm]
Ultraviolet -- @:@
@:@ shouted: this community still going strong?
Still going.. strong is debatable though.
[04:13 pm]
WeirdoX4857 -- I can't believe this is really been around since 2003 but it does look classic and old asf still better than talking to kids on discord ranting about skibidi toilet and sexuality or whatever mental illness is going on in their heads
[04:11 pm]
WeirdoX4857 -- Nigga how you ask is it still going strong when you get a text every 3 miles per hour or something
[04:10 pm]
WeirdoX4857 -- Where is everybody
[01:21 pm]
@:@ -- this community still going strong?
[2026-9-27. : 4:30 pm]
Oh_Man -- yeah, probs
[2026-9-27. : 3:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[2026-9-27. : 3:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-27. : 1:14 am]
Symmetry -- https://staredit.net/topic/18932/ check it
Please log in to shout.


Members Online: Roy, Prankenstein, DarkenedFantasies