Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Death-Count Trigger Help
Death-Count Trigger Help
Aug 21 2009, 11:43 pm
By: Mokushi  

Aug 21 2009, 11:43 pm Mokushi Post #1



I've been trying to make a bound for the past couple weeks only to discover an imminent halt caused by Wait Blocks.

An assosciate of mine told me to use Death-Counts, however I don't know what they are and he refuses to explain, could somebody on here explain how to use, and make said Death-Counts?



None.

Aug 21 2009, 11:47 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Death counts are simply a place to store memory. Take a look at the wiki. http://www.staredit.net/wiki/Death_Counters



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 21 2009, 11:47 pm darksnow Post #3



if you are running on fastest, 12 death counts=1 second if you are using hyper triggers, which i hope you are.

so you would set aside a unit for timers.
so if you wanted a 20 second timer, it would be 240 deaths of, say cantina

condition
-whatever it is-
action
set deaths for cantina to 240 for player

condition
player suffers at least 1 death of cantina
action
subtract 1 death of cantina for player



None.

Aug 21 2009, 11:51 pm Neki Post #4



You could also start from 0 and add up 1 instead of subtracting 1 and set the condition to player has suffered at least x deaths of unit. It's preference really, but I like adding up death counts because I've always done it that way.



None.

Aug 22 2009, 3:11 am rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

always subtracting 1 prevents you from going below 0, whereas if you always add 1, you'll probably want a "at most" condition rather than always.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 22 2009, 4:05 am darksnow Post #6



what rock said



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