Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Storming question for my map.
Storming question for my map.
Aug 19 2009, 7:58 pm
By: killer_sss  

Aug 19 2009, 7:58 pm killer_sss Post #1



What makes a unit unburrow with storm? does it need a certain hp? Or is it decided by wether the unit is hero or not? or maybe how much of its hp is left out of the total?

i've tried looking through so many different maps and i can never seem to pin point why a unit unburrows/doesn't unburrow when stormed.



None.

Aug 19 2009, 8:07 pm Jack Post #2

>be faceless void >mfw I have no face

Heroes have no inbuilt AI AFAIK, therefore they don't react to being attacked when burrowed.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 19 2009, 8:09 pm killer_sss Post #3



well from what ive seen they still unburrow for storm.



None.

Aug 19 2009, 8:37 pm Neki Post #4



Quote from name:zany_001
Heroes have no inbuilt AI AFAIK, therefore they don't react to being attacked when burrowed.
Maybe for spells, but for normal attacks I had a invincible Hyperion attack a hunter killer and he unburrowed fine.



None.

Aug 19 2009, 11:15 pm Clokr_ Post #5



Quote from name:zany_001
Heroes have no inbuilt AI AFAIK, therefore they don't react to being attacked when burrowed.

Hm, heroes are ignored by computer AIs, but that's unrelated to the actions that units will automatically perform when attacked, like trying to escape.
I might be wrong but I think that they should unburrow.



?????

Aug 20 2009, 2:29 am poison_us Post #6

Master has given Dobby a doctorate! Dobby is free!

Quote from killer_sss
What makes a unit unburrow with storm?

It merely needs [I think] be inside the vision for it to always unburrow. If your templar is outside the burrowed unit's vision, I think it tends to stay burrowed, unless the vision is obscured by a cliff or such. Also, if the templar casting the storm is friendly, it will never unburrow.




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[2026-9-27. : 3:11 pm]
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NudeRaider -- Oh_Man
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