Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Your opinion on my kill trigger.
Your opinion on my kill trigger.
Aug 18 2009, 11:08 am
By: Chicago-Ted  

Aug 18 2009, 8:17 pm poison_us Post #21

Master has given Dobby a doctorate! Dobby is free!

Quote from Chicago-Ted
Yeah, but remember this is for user-built structures, not pre-set ones.

How were we supposed to know this? You did not specify.

Either way, Rockz's method will work. You might want a small area to move units before the building is recreated, or your building might not always come back.

That would be too bad, seeing as the player took a risk in lifting it in the first place.




Aug 18 2009, 9:02 pm Chicago-Ted Post #22



Quote from poison_us
Quote from Chicago-Ted
Where would this be located?


On the 2nd row, farthest to the right.

Quote from Chicago-Ted
Also, any suggestions on a good system for keeping people out of space (Locations)

I'm just thinking of making a trigger that simply pushes you back into your zone if you lift your buildings and try to venture into space.

http://www.staredit.net/170043/
You made this topic, so please use the advice found in it. If you want to have the buildings respawn on space, that is impossible, use a platform or something similar.
EDIT: You might need to have a set of triggers detecting what is lifted, if you want to replace, not just kill and create a new one. Appropriate location sizes will help prevent sploiters, as well.

No, I mean like the space inbetween bases, you know how there's certain areas in maps, like the banner, etc.. that people don't want outside units like air units getting to, because it would cause someone to get mad and kill one of the "BAN ME" units.. etc..

It's the same here, except I have 6 different people (Humans) who will be playing the game, and that those Humans are all Terran, they are on a small, about 16x40 terrain that they must hold out on, and right now I have no triggers between those 16x40 zones, each player has space separating their zones so that people cannot intrude into others territory.

I was saying, what would be the best way to make sure people don't lift, and drift their buildings into others territory, like some sort of "push back" system that resets all buildings entering the location over space to a pre-set position in the top of their zone.

That's what I mean.



None.

Aug 20 2009, 5:23 pm poison_us Post #23

Master has given Dobby a doctorate! Dobby is free!

I'm not positive on this, but using an inverted locations, and the "move" or "order" command to return to the area might work. Remember to uncheck the "ground" flags, and, if possible, put a high-height terrain surrounding the player area, and uncheck all the flags on the inverted locations, except the high air flag. This should make it so that only the players attempting to cross the high terrain will be moved/ordered back, because air height corresponds to the terrain a unit is over.

If not, I know you can make another location, over the player's area, unchecking the boxes except high air, and use the move/order action to return.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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