Rounds?
Aug 11 2009, 11:07 pm
By: Mokushi  

Aug 11 2009, 11:07 pm Mokushi Post #1



My friend KingOfShadows is making a game that requires him to make rounds, however its not so easy because each player gets 10 units and 1 hero, they get additional units every 2-5 minutes. He refuses to ask for help himself because he is shy among being among map-makers ahead of him. He said he'd probably join when he got better at mapping. However that's beyond the point. If a player wins the round by eliminating the other units how would he start a new round without going in and manually doing a "All units but this player" thing.



None.

Aug 11 2009, 11:18 pm JaFF Post #2



Say players 1 - 6 are humans.

Then he needs a trigger for each of these players that detects when this player has at least one unit and all the other palyers have no units. This can be done as follows:

Code
Trigger 1: owned by player 1

Conditions:
Current player brings at least 1 [men] to [fighting arena]
Player 2 brings exactly 0 [men] to [fighting arena]
Player 3 brings exactly 0 [men] to [fighting arena]
Player 4 brings exactly 0 [men] to [fighting arena]
Player 5 brings exactly 0 [men] to [fighting arena]
Player 6 brings exactly 0 [men] to [fighting arena]

Actions:
Preserve trigger
Remove all [men] for Current Player at [fighting arena]
other actions you may need such as adding score, money, etc. And some switch to start a new round.

Code
Trigger 2: owned by player 2

Conditions:
Current player brings at least 1 [men] to [fighting arena]
Player 1 brings exactly 0 [men] to [fighting arena]
Player 3 brings exactly 0 [men] to [fighting arena]
Player 4 brings exactly 0 [men] to [fighting arena]
Player 5 brings exactly 0 [men] to [fighting arena]
Player 6 brings exactly 0 [men] to [fighting arena]

Actions:
Preserve trigger
Remove all [men] for Current Player at [fighting arena]
other actions you may need such as adding score, money, etc. And some switch to start a new round.


...and so on until you hit the last human player:
Code
Trigger 6: owned by player 6

Conditions:
Current player brings at least 1 [men] to [fighting arena]
Player 1 brings exactly 0 [men] to [fighting arena]
Player 2 brings exactly 0 [men] to [fighting arena]
Player 3 brings exactly 0 [men] to [fighting arena]
Player 4 brings exactly 0 [men] to [fighting arena]
Player 5 brings exactly 0 [men] to [fighting arena]

Actions:
Preserve trigger
Remove all [men] for Current Player at [fighting arena]
other actions you may need such as adding score, money, etc. And some switch to start a new round.




None.

Aug 11 2009, 11:23 pm Mokushi Post #3



Thanks.



None.

Aug 12 2009, 1:40 am Roy Post #4

An artist's depiction of an Extended Unit Death

Quote from JaFF
Say players 1 - 6 are humans.

(A bunch of stuff)
Whoa. Would it not be easier/better to use:
Code
Trigger owned by Force 1 (Or all human players)

Conditions:
Current player brings at least 1 [men] to [fighting arena]
Foes brings exactly 0 [men] to [fighting arena]

Actions:
Preserve trigger
Remove all [men] for Current Player at [fighting arena]
other actions you may need such as adding score, money, etc. And some switch to start a new round.





Aug 12 2009, 2:14 pm JaFF Post #5



Quote from Roy
Quote from JaFF
Say players 1 - 6 are humans.

(A bunch of stuff)
Whoa. Would it not be easier/better to use:
Code
Trigger owned by Force 1 (Or all human players)

Conditions:
Current player brings at least 1 [men] to [fighting arena]
Foes brings exactly 0 [men] to [fighting arena]

Actions:
Preserve trigger
Remove all [men] for Current Player at [fighting arena]
other actions you may need such as adding score, money, etc. And some switch to start a new round.
Not enough information was given; I gave a bulky solution that works for all cases. There are many other possibilities that should be chosen on a case-by-case basis.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
Please log in to shout.


Members Online: RIVE